fertig-classic-games/tools
Brian Fertig bb91a21c8d feat(peggle): weighted orange selection, Body Slam physics rework, and level adjustments
- Replace uniform orange peg selection with weighted sampling, favoring circle pegs over brick sections (~2:1 ratio) to keep gameplay peg-centric
- Rework Body Slam (The Smasher) power to launch at 0.7× speed with reduced gravity, aligning physics with updated power documentation
- Adjust orange/green peg counts for levels 26, 27, 30, and 32 to fine-tune difficulty
- Add Maurice character assets (PNG & MP4)
- Clean up redundant portrait emotion triggers and add verification tests for weighted sampling and slam ball behavior
2026-07-12 00:42:13 -06:00
..
buildCommonWords.js
genDotLink.js
genJumble.js
genKatamino.js
genMiniCrossword.js
genPeggleLevels.js Added a bunch more levels 2026-07-11 23:36:01 -06:00
genPuddingMonsters.js
genRushHour.js
genSpireClimbCreatures.js
genZuma.js
verifyBalatro.js feat: add Balatro — poker roguelike game 2026-07-09 22:43:36 -06:00
verifyBejeweled.js
verifyBlockFighter.js
verifyBookwork.js
verifyCanasta.js
verifyCribbage.js
verifyDotLink.js
verifyDungeonBoss.js feat(dungeonboss): mid-walk spell casting in adventure windows 2026-07-06 21:55:04 -06:00
verifyGinRummy.js
verifyJewelQuest.js
verifyJumble.js
verifyMahjong.js
verifyMahjongMatch.js
verifyMiniMotorways.js
verifyPaiGowPoker.js
verifyPeggle.js feat(peggle): weighted orange selection, Body Slam physics rework, and level adjustments 2026-07-12 00:42:13 -06:00
verifyRisk.js
verifyRummikub.js
verifySWDBG.js feat(swdbg): overhaul card data from physical set transcription 2026-07-08 22:07:48 -06:00
verifySlots.js
verifySpireClimb.js
verifyZuma.js