- Replace uniform orange peg selection with weighted sampling, favoring circle pegs over brick sections (~2:1 ratio) to keep gameplay peg-centric - Rework Body Slam (The Smasher) power to launch at 0.7× speed with reduced gravity, aligning physics with updated power documentation - Adjust orange/green peg counts for levels 26, 27, 30, and 32 to fine-tune difficulty - Add Maurice character assets (PNG & MP4) - Clean up redundant portrait emotion triggers and add verification tests for weighted sampling and slam ball behavior |
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| .. | ||
| ethel.mp4 | ||
| fireball.mp4 | ||
| kona.mp4 | ||
| maurice.mp4 | ||
| smasher.mp4 | ||
| victor.mp4 | ||
| zanthor.mp4 | ||