fertig-classic-games/assets/music/vega
Brian Fertig b145beb28d feat(master-vega): add Galactic Council Session ceremony UI
Introduce a full-screen, click-advanced ceremony (VegaCouncilSession.js)
that replays runCouncil()'s result delegate-by-delegate instead of hiding
the tally behind the turn-report. Three fixed stages — Roster, Voting,
and Verdict — with a persistent 2:3 portrait anchor video, green-screen
ticker, live scoreboard with animated bars, and sting-then-loop audio.

Key changes:
- VegaLogic.js: expose per-voter `voters` breakdown and `pendingSession`
  flag so the UI can replay the session before the victory check.
- MasterOfVegaGame.js: consume `pendingSession` in `runToHumanTurn()`
  before `state.over`, ensuring a decisive council still gets its ceremony.
- VegaTurnReport.js: remove `council` from NOTABLE_TYPES (ceremony handles
  it); keep `councilRefused` as a distinct war-declaration row.
- assetManifest.js / Sounds.js: register video + sting/loop audio cues.
- VegaScreens.js: add `D.council` depth value.
- verifyMasterOfVega.js: assert voter breakdown consistency and pending
  session lifecycle.
2026-08-13 14:37:27 -06:00
..
audience-cerebrai.mp3
audience-human.mp3
audience-kestrelli.mp3
audience-kkrix.mp3
audience-mekhan.mp3
audience-rrashaa.mp3
audience-ssakar.mp3
audience-umbrix.mp3
audience-ursaal.mp3
colony.mp3
combat-track-01.mp3 Music Updates 2026-08-09 09:31:12 -06:00
intro-theme.mp3 feat(masterofvega): add studio intro video and colony focus misalignment indicators 2026-08-12 23:00:18 -06:00
main-theme.mp3 Music Updates 2026-08-09 09:31:12 -06:00
peace-track-01.mp3 Music Updates 2026-08-09 09:31:12 -06:00
peace-track-02.mp3 Music Updates 2026-08-09 09:31:12 -06:00
peace-track-03.mp3 Music Updates 2026-08-09 09:31:12 -06:00
peace-track-04.mp3
vega-council.mp3 feat(master-vega): add Galactic Council Session ceremony UI 2026-08-13 14:37:27 -06:00
vega-gnn.mp3 feat: add Galactic News Network (GNN) broadcast system 2026-08-13 12:03:08 -06:00