Introduce a full-screen, click-advanced ceremony (VegaCouncilSession.js) that replays runCouncil()'s result delegate-by-delegate instead of hiding the tally behind the turn-report. Three fixed stages — Roster, Voting, and Verdict — with a persistent 2:3 portrait anchor video, green-screen ticker, live scoreboard with animated bars, and sting-then-loop audio. Key changes: - VegaLogic.js: expose per-voter `voters` breakdown and `pendingSession` flag so the UI can replay the session before the victory check. - MasterOfVegaGame.js: consume `pendingSession` in `runToHumanTurn()` before `state.over`, ensuring a decisive council still gets its ceremony. - VegaTurnReport.js: remove `council` from NOTABLE_TYPES (ceremony handles it); keep `councilRefused` as a distinct war-declaration row. - assetManifest.js / Sounds.js: register video + sting/loop audio cues. - VegaScreens.js: add `D.council` depth value. - verifyMasterOfVega.js: assert voter breakdown consistency and pending session lifecycle. |
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| .. | ||
| audience-cerebrai.mp3 | ||
| audience-human.mp3 | ||
| audience-kestrelli.mp3 | ||
| audience-kkrix.mp3 | ||
| audience-mekhan.mp3 | ||
| audience-rrashaa.mp3 | ||
| audience-ssakar.mp3 | ||
| audience-umbrix.mp3 | ||
| audience-ursaal.mp3 | ||
| colony.mp3 | ||
| combat-track-01.mp3 | ||
| intro-theme.mp3 | ||
| main-theme.mp3 | ||
| peace-track-01.mp3 | ||
| peace-track-02.mp3 | ||
| peace-track-03.mp3 | ||
| peace-track-04.mp3 | ||
| vega-council.mp3 | ||
| vega-gnn.mp3 | ||