- Update `handleLogEffects` to accept an `onDone` callback, ensuring post-state logic (unblocking input, updating UI) only executes after visual effects complete. - Introduce `animateForcedDraw` to display a prominent "+N" banner and animate card draws with custom timing parameters. - Refactor `animateBatchDraw` to support configurable `flyDuration` and `stagger` via a `timing` object. - Apply the new callback pattern across all move execution paths (`playCard`, `drawCard`, AI moves) to prevent race conditions and ensure consistent animation flow. |
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| fonts | ||
| fx | ||
| images | ||
| music | ||
| videos | ||