**Analysis of the Diff:**
1. **Binary Files:** `walls.png` and `walls.psd` are updated. This suggests an asset update, likely related to the "wolfenstein" theme mentioned in the paths.
2. **JavaScript File:** `tools/verifyWolfenstein.js` is modified.
* A new test case is added under `section('4. Enemy AI');`.
* The test verifies that an enemy (guard) alerts when hit by a projectile, specifically in a scenario where:
* Visual detection (LOS+FOV) is blocked/blind (guard facing away).
* "Heard gunfire" alert path is blocked (different room/door logic).
* The test sets up a specific level layout, forces a door open, fires a pistol, and checks if the enemy's state changes from 'idle' to something else (alerted) and health drops.
* It explicitly mentions fixing an issue with `stepDoors` auto-close countdown underflow by setting `timer`.
**Synthesis:**
The primary functional change is adding a test case to ensure that direct hits alert enemies even when other alert mechanisms (vision, sound through doors) fail. The asset changes are likely incidental or part of the same feature branch (Wolfenstein theme).
**Drafting the Commit Message:**
* **Subject:** Add test for enemy alert on direct hit bypassing vision/sound checks
* **Body:**
* Update Wolfenstein wall assets (PNG/PSD).
* Add verification test in `verifyWolfenstein.js` ensuring enemies alert when shot, even if they cannot see the player or hear gunfire through doors.
* Fix door timer initialization in the test to prevent auto-close interference during projectile flight.
**Refining for Conciseness:**
Subject: Add enemy hit-alert test and update Wolfenstein assets
Body:
- Update `walls.png` and `walls.psd`.
- Add a test case in `verifyWolfenstein.js` verifying that direct hits alert enemies unconditionally, independent of vision cone or room-based sound alerts.
- Ensure door state is correctly initialized in the test to prevent auto-close interference with projectile simulation.
Let's make it standard conventional commit style if possible, or just clear and descriptive.
**Final Polish:**
Subject: Add test for unconditional enemy alert on direct hit
Body:
Update Wolfenstein wall assets (`walls.png`, `walls.psd`).
Add a new test case in `verifyWolfenstein.js` to verify that enemies alert when directly hit by a projectile, even when visual detection (LOS/FOV) and sound-based alerts (through doors) are inactive. This ensures the direct-hit alert path works independently.
Also fixes door timer initialization in the test setup to prevent auto-close logic from interfering with the projectile simulation.
This looks good. I will provide just the message as requested.