fertig-classic-games/tools
Brian Fertig a5b37038d2 Add object props (solid obstacles) to Wolfenstein E1M1
Introduces a new "Object" entity type that blocks movement but not sight/bullets, distinct from walls and pickups:

- **Data**: New `objects` array in level JSON (`{x, y, frame}`), with `data/wolfenstein-objects.json` as the frame registry (Tall Bush, Gold Eagle)
- **Artwork**: New `objects.png` spritesheet registered in `wolfenstein-artwork.json`; placeholder texture via `paintObject()` in WolfensteinArt.js
- **Logic**: Objects stored in `state.objects`, with a derived `map.objectBlocked` Set checked only by movement collision (`isWallCell`) — raycaster/sight/bullets never read it, so objects are see-through and shoot-through by construction
- **View**: Rendered as billboard sprites in `_drawSprites` with ground-anchored positioning (bottom edge on floor) and asymptotic depth sorting that stays below the weapon viewmodel
- **Editor**: New "Object" tool category with dynamic dropdown; click open floor to place/remove (toggle), click wall is a no-op; teal square indicator on board
- **Validation**: `validateLevel` checks objects sit on open floor; save/load round-trips with graceful degradation for pre-existing saves
- **Tests**: Verifies object blocks player movement but bullets pass through
2026-08-22 12:29:55 -06:00
..
data
lib
bloxorzMap.js
buildCommonWords.js
fetchStarControlAssets.js
genBloxorz.js
genDotLink.js
genExcitebikeTracks.js
genGooTower.js
genJumble.js
genKatamino.js
genMiniCrossword.js
genPeggleLevels.js
genPuddingMonsters.js
genRushHour.js
genSpireClimbCreatures.js
genSuperKartTracks.js
genTACampaign.js TAL: smooth obstacle collision push + in-place building upgrades (upgradesFrom) 2026-08-16 18:59:30 -06:00
genTetrisAttackPuzzles.js
genWolfenstein.js feat(wolfenstein): add enemy vision cone, patrol loop behavior, and weapon sprites 2026-08-21 20:23:02 -06:00
genZuma.js
readExcitebikeMaps.js
verifyAdvanceWars.js
verifyBalatro.js
verifyBejeweled.js
verifyBlockFighter.js
verifyBloxorz.js
verifyBookwork.js
verifyCanasta.js
verifyCivilization.js
verifyColoradoDefense.js
verifyCribbage.js
verifyDotLink.js
verifyDungeonBoss.js
verifyExcitebike.js
verifyGinRummy.js
verifyGooTower.js
verifyJewelQuest.js
verifyJumble.js
verifyMahjong.js
verifyMahjongMatch.js
verifyMasterOfVega.js feat(mastervega): add morale bonus system and espionage restraint diplomacy 2026-08-16 08:12:16 -06:00
verifyMiniMotorways.js
verifyPaiGowPoker.js
verifyPeggle.js
verifyPuddingMonsters.js
verifyRisk.js
verifyRummikub.js
verifyRushHour.js
verifySWDBG.js
verifySlots.js
verifySpireClimb.js
verifyStarControl.js
verifySuperKart.js
verifyTempest.js
verifyTetrisAttack.js
verifyTotalAnnihilation.js TA AI Updates 2026-08-17 21:15:32 -06:00
verifyWolfenstein.js Add object props (solid obstacles) to Wolfenstein E1M1 2026-08-22 12:29:55 -06:00
verifyZuma.js
wolfensteinMap.js feat(wolfenstein): add enemy vision cone, patrol loop behavior, and weapon sprites 2026-08-21 20:23:02 -06:00