fertig-classic-games/data
Brian Fertig a336376a93 wolfenstein: pan/zoom editor with minimap, sliding recessed doors, enemy patrol
Editor (WolfensteinEditor.js):
- Decouple the board from grid size: fixed 900px viewport with independent
  pan (right-drag / WASD / arrows) and zoom (wheel / +/- / F to fit)
  instead of squeezing the whole grid in; add a whole-level map overview
  minimap with click-to-jump.
- Grids up to 1000 cells/side (was 48); painting past the edge auto-grows
  the grid (preserving content, re-sealing borders) instead of being refused.
- Rebuild the toolbar as a categorized DOM radio + dropdown panel (Wall /
  Door / Pickup / Enemy / Patrol / Zone / Erase) instead of a flat list.
- Add a Patrol tool: select a guard, then click tiles to add/remove
  waypoints; routes are drawn (dim for all, highlighted for the selection).
- Throttle the reachability validate during paint-drag; flush it before
  Test Play / Export; queue game assets in preload() like ZumaEditor.

Doors (WolfensteinLogic.js, WolfensteinRaycaster.js, WolfensteinView.js):
- Player now opens doors by pressing Space (HUD "[SPACE] Open" prompt when
  one is in range); enemies still shove them open. Doors animate open/closed
  via a slide value (400ms) instead of popping, and stay solid for
  gameplay until fully open.
- Render doors as recessed mid-cell geometry (real depth, producing the "H"
  doorway shape) via a door-aware render-only raycast — collision/LOS are
  unchanged; the door visibly slides sideways into a dark socket as it opens.

Enemy AI (WolfensteinLogic.js):
- Idle enemies with an authored patrol route ping-pong along
  [home, ...nodes] until they spot the player; validate patrol nodes.

Rendering (WolfensteinView.js, assets, data):
- Add textured wall rendering: per-column 1px source-texel sampling from
  the new walls.png spritesheet, darkened with a 'multiply' grey to match
  the existing side/fog shading, with per-wall-type flat-color fallback.
- Wire in assets/images/wolfenstein/walls.png and point the art manifest at it.

Misc:
- level-e1m1.json: reworked to a taller (20-row) map exercising the new
  wall/door types; playerRadius 0.25 -> 0.35.
- sprites.md: document exact wall-sheet size, the sliding/recessed door
  behavior, guard sheet usage, and standalone image sizes/proportions.
2026-08-21 17:34:07 -06:00
..
crosswords
wordlists
advancewars-artwork.json
advancewars-campaign.json
advancewars-rules.json
adventure-music.json
arcadedark-music.json
balatro-artwork.json
blockfighter.json
bloxorz.json
bookwork.json
card-backs.json
chinese-music.json
civilization-artwork.json
civilization-rules.json
colorado-defense-cities.json
colored-playfields.json
dotlink.json
dungeonboss-artwork.json
hacker-music.json
jewelquest.json
jumble-riddles.json
jumble.json
katamino.json
masterofvega-music.json
mastervega-artwork.json feat(master-vega): overhaul bombard/invasion UX, consequences, and battle logic 2026-08-14 23:17:31 -06:00
mastervega-rules.json feat(mastervega): add morale bonus system and espionage restraint diplomacy 2026-08-16 08:12:16 -06:00
music.json
nintendo-music.json
opponents.json
playfields.json
puddingmonsters.json
shift-artwork.json
slots-artwork.json
spireclimb-artwork.json
star-control-ships.json
superkart-artwork.json
superkart-racers.json
superkart-rules.json
swdbg-artwork.json
swdbg-cards.json
tetrisattack-artwork.json
tetrisattack-puzzles.json
tetrisattack.json
totalannihilation-artwork.json totalannihilation: add building upgrades and spinning toppers 2026-08-16 15:35:31 -06:00
totalannihilation-campaign.json TAL: smooth obstacle collision push + in-place building upgrades (upgradesFrom) 2026-08-16 18:59:30 -06:00
totalannihilation-rules.json Updated with new unit and better AI 2026-08-17 20:27:48 -06:00
wolfenstein-artwork.json wolfenstein: pan/zoom editor with minimap, sliding recessed doors, enemy patrol 2026-08-21 17:34:07 -06:00
wolfenstein-campaigns.json Added Wolfenstein 2026-08-18 19:10:44 -06:00
wolfenstein-rules.json wolfenstein: pan/zoom editor with minimap, sliding recessed doors, enemy patrol 2026-08-21 17:34:07 -06:00
zuma-music.json