fertig-classic-games/assets/images
Brian Fertig a336376a93 wolfenstein: pan/zoom editor with minimap, sliding recessed doors, enemy patrol
Editor (WolfensteinEditor.js):
- Decouple the board from grid size: fixed 900px viewport with independent
  pan (right-drag / WASD / arrows) and zoom (wheel / +/- / F to fit)
  instead of squeezing the whole grid in; add a whole-level map overview
  minimap with click-to-jump.
- Grids up to 1000 cells/side (was 48); painting past the edge auto-grows
  the grid (preserving content, re-sealing borders) instead of being refused.
- Rebuild the toolbar as a categorized DOM radio + dropdown panel (Wall /
  Door / Pickup / Enemy / Patrol / Zone / Erase) instead of a flat list.
- Add a Patrol tool: select a guard, then click tiles to add/remove
  waypoints; routes are drawn (dim for all, highlighted for the selection).
- Throttle the reachability validate during paint-drag; flush it before
  Test Play / Export; queue game assets in preload() like ZumaEditor.

Doors (WolfensteinLogic.js, WolfensteinRaycaster.js, WolfensteinView.js):
- Player now opens doors by pressing Space (HUD "[SPACE] Open" prompt when
  one is in range); enemies still shove them open. Doors animate open/closed
  via a slide value (400ms) instead of popping, and stay solid for
  gameplay until fully open.
- Render doors as recessed mid-cell geometry (real depth, producing the "H"
  doorway shape) via a door-aware render-only raycast — collision/LOS are
  unchanged; the door visibly slides sideways into a dark socket as it opens.

Enemy AI (WolfensteinLogic.js):
- Idle enemies with an authored patrol route ping-pong along
  [home, ...nodes] until they spot the player; validate patrol nodes.

Rendering (WolfensteinView.js, assets, data):
- Add textured wall rendering: per-column 1px source-texel sampling from
  the new walls.png spritesheet, darkened with a 'multiply' grey to match
  the existing side/fog shading, with per-wall-type flat-color fallback.
- Wire in assets/images/wolfenstein/walls.png and point the art manifest at it.

Misc:
- level-e1m1.json: reworked to a taller (20-row) map exercising the new
  wall/door types; playerRadius 0.25 -> 0.35.
- sprites.md: document exact wall-sheet size, the sliding/recessed door
  behavior, guard sheet usage, and standalone image sizes/proportions.
2026-08-21 17:34:07 -06:00
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bloxorz
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civilization
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gootower
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mahjong
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originals
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peggle
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shift
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slots
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starcontrol
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superkart
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tetrisattack
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tutorial-images
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vega feat(mastervega): add allocation icons and tooltips to colony sliders 2026-08-14 09:52:36 -06:00
wolfenstein wolfenstein: pan/zoom editor with minimap, sliding recessed doors, enemy patrol 2026-08-21 17:34:07 -06:00
zuma
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azul-tiles.png
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azul-tiles.psd
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background-bejeweledblitz.png
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background-casino.png
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background-jello.png
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background-jewelquest-menu.png
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background-jewelquest.png
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background-jewelquest.psd
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background-mahjongmatch.png
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background-menu.png
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background-mm-01.png
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background-mm-02.png
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background-mm-03.png
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background-peggle.png
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background-room.png
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background-rushhour.png
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background-shift.png
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balatro-artwork.png
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balatro-artwork.psd
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balatro-bossicons.png
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balatro-bossicons.psd
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balatro-deckbacks.png
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balatro-deckbacks.psd
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balatro-packs.png
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balatro-packs.psd
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balatro-planets.png
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balatro-planets.psd
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balatro-spectrals.png
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balatro-spectrals.psd
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balatro-tarots.png
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balatro-tarots.psd
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balatro-vouchers.png
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balatro-vouchers.psd
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cardbacks.png
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cardbacks.psd
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catan-pirate.png
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catan-robber.png
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catan-special-cards.png
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catan-special-cards.psd
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catancards.png
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catancards.psd
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catantiles.png
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catantiles.psd
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dominion-cards.psd
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dominion-prosperity.png
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dominion-prosperity.psd
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dominion-tokens.png
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dominion-tokens.psd
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dominioncards.png
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dungeonboss-bosses.png
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dungeonboss-bosses.psd
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dungeonboss-heroes.png
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dungeonboss-heroes.psd
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dungeonboss-icons.psd
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dungeonboss-rooms.png
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dungeonboss-rooms.psd
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dungeonboss-spells.png
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dungeonboss-spells.psd
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forbiddenisland-cards.png
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forbiddenisland-cards.psd
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forbiddenisland-tiles.png
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forbiddenisland-tiles.psd
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game-icons.png Added Wolfenstein 2026-08-18 19:10:44 -06:00
game-icons.psd Added Wolfenstein 2026-08-18 19:10:44 -06:00
gofish-cards.png
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gofish-cards.psd
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jello-items.png
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jello-items.psd
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labyrinth-cards.png
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labyrinth-cards.psd
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labyrinth-tiles.png
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labyrinth-tiles.psd
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labyrinth-treasures.png
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labyrinth-treasures.psd
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main-title.png
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monopoly-cards.png
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monopoly-cards.psd
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monopoly-pawns.png
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oldmaid-cards.png
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oldmaid-cards.psd
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opponents.png
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opponents.psd
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peggle-sprites.png
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peggle-sprites.psd
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playfield-combat.png
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playfield-fantasy.png
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playfield-felt-blue.png
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playfield-felt-red.png
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playfield-starscape.png
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playfield-wood-cherry.png
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playfield-wood-dark.png
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playfield-wood-english.png
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playfield-wood-light.png
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risk-board.png
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spireclimb-act1.png
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spireclimb-cards.psd
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spireclimb-rogue.png
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spireclimb-rogue.psd
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spireclimb-warrior.png
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spireclimb-warrior.psd
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splendor-cards.png
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splendor-cards.psd
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splendor-gems.png
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splendor-gems.psd
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stratego-pieces.png
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stratego-pieces.psd
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superkart-background.png
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swdbg-bases-art.png
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swdbg-bases-art.psd
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swdbg-cards-art.png
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swdbg-cards-art.psd
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tab-icons.png
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tab-icons.psd
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tickettoride-cards.png
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tickettoride-cards.psd
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