fertig-classic-games/assets/images
Brian Fertig a336376a93 wolfenstein: pan/zoom editor with minimap, sliding recessed doors, enemy patrol
Editor (WolfensteinEditor.js):
- Decouple the board from grid size: fixed 900px viewport with independent
  pan (right-drag / WASD / arrows) and zoom (wheel / +/- / F to fit)
  instead of squeezing the whole grid in; add a whole-level map overview
  minimap with click-to-jump.
- Grids up to 1000 cells/side (was 48); painting past the edge auto-grows
  the grid (preserving content, re-sealing borders) instead of being refused.
- Rebuild the toolbar as a categorized DOM radio + dropdown panel (Wall /
  Door / Pickup / Enemy / Patrol / Zone / Erase) instead of a flat list.
- Add a Patrol tool: select a guard, then click tiles to add/remove
  waypoints; routes are drawn (dim for all, highlighted for the selection).
- Throttle the reachability validate during paint-drag; flush it before
  Test Play / Export; queue game assets in preload() like ZumaEditor.

Doors (WolfensteinLogic.js, WolfensteinRaycaster.js, WolfensteinView.js):
- Player now opens doors by pressing Space (HUD "[SPACE] Open" prompt when
  one is in range); enemies still shove them open. Doors animate open/closed
  via a slide value (400ms) instead of popping, and stay solid for
  gameplay until fully open.
- Render doors as recessed mid-cell geometry (real depth, producing the "H"
  doorway shape) via a door-aware render-only raycast — collision/LOS are
  unchanged; the door visibly slides sideways into a dark socket as it opens.

Enemy AI (WolfensteinLogic.js):
- Idle enemies with an authored patrol route ping-pong along
  [home, ...nodes] until they spot the player; validate patrol nodes.

Rendering (WolfensteinView.js, assets, data):
- Add textured wall rendering: per-column 1px source-texel sampling from
  the new walls.png spritesheet, darkened with a 'multiply' grey to match
  the existing side/fog shading, with per-wall-type flat-color fallback.
- Wire in assets/images/wolfenstein/walls.png and point the art manifest at it.

Misc:
- level-e1m1.json: reworked to a taller (20-row) map exercising the new
  wall/door types; playerRadius 0.25 -> 0.35.
- sprites.md: document exact wall-sheet size, the sliding/recessed door
  behavior, guard sheet usage, and standalone image sizes/proportions.
2026-08-21 17:34:07 -06:00
..
advancewars
bloxorz
civilization
gootower
mahjong
originals
peggle
shift
slots
starcontrol
superkart
ta Updated with new unit and better AI 2026-08-17 20:27:48 -06:00
tetrisattack
tutorial-images
vega feat(mastervega): add allocation icons and tooltips to colony sliders 2026-08-14 09:52:36 -06:00
wolfenstein wolfenstein: pan/zoom editor with minimap, sliding recessed doors, enemy patrol 2026-08-21 17:34:07 -06:00
zuma
azul-tiles.png
azul-tiles.psd
background-bejeweledblitz.png
background-casino.png
background-jello.png
background-jewelquest-menu.png
background-jewelquest.png
background-jewelquest.psd
background-mahjongmatch.png
background-menu.png
background-mm-01.png
background-mm-02.png
background-mm-03.png
background-peggle.png
background-room.png
background-rushhour.png
background-shift.png
balatro-artwork.png
balatro-artwork.psd
balatro-bossicons.png
balatro-bossicons.psd
balatro-deckbacks.png
balatro-deckbacks.psd
balatro-packs.png
balatro-packs.psd
balatro-planets.png
balatro-planets.psd
balatro-spectrals.png
balatro-spectrals.psd
balatro-tarots.png
balatro-tarots.psd
balatro-vouchers.png
balatro-vouchers.psd
cardbacks.png
cardbacks.psd
catan-pirate.png
catan-robber.png
catan-special-cards.png
catan-special-cards.psd
catancards.png
catancards.psd
catantiles.png
catantiles.psd
dominion-cards.psd
dominion-prosperity.png
dominion-prosperity.psd
dominion-tokens.png
dominion-tokens.psd
dominioncards.png
dungeonboss-bosses.png
dungeonboss-bosses.psd
dungeonboss-deckbacks.png
dungeonboss-deckbacks.psd
dungeonboss-heroes.png
dungeonboss-heroes.psd
dungeonboss-icons.png
dungeonboss-icons.psd
dungeonboss-rooms.png
dungeonboss-rooms.psd
dungeonboss-spells.png
dungeonboss-spells.psd
forbiddenisland-cards.png
forbiddenisland-cards.psd
forbiddenisland-tiles.png
forbiddenisland-tiles.psd
game-icons.png Added Wolfenstein 2026-08-18 19:10:44 -06:00
game-icons.psd Added Wolfenstein 2026-08-18 19:10:44 -06:00
gofish-cards.png
gofish-cards.psd
jello-items.png
jello-items.psd
labyrinth-cards.png
labyrinth-cards.psd
labyrinth-tiles.png
labyrinth-tiles.psd
labyrinth-treasures.png
labyrinth-treasures.psd
main-title.png
monopoly-cards.png
monopoly-cards.psd
monopoly-pawns.png
oldmaid-cards.png
oldmaid-cards.psd
opponents.png
opponents.psd
peggle-sprites.png
peggle-sprites.psd
playfield-combat.png
playfield-fantasy.png
playfield-felt-blue.png
playfield-felt-green.png
playfield-felt-red.png
playfield-starscape.png
playfield-wood-cherry.png
playfield-wood-dark.png
playfield-wood-english.png
playfield-wood-light.png
risk-board.png
spireclimb-act1.png
spireclimb-act2.png
spireclimb-act3.png
spireclimb-cards.png
spireclimb-cards.psd
spireclimb-creatures.png
spireclimb-creatures.psd
spireclimb-rogue.png
spireclimb-rogue.psd
spireclimb-warrior.png
spireclimb-warrior.psd
splendor-cards.png
splendor-cards.psd
splendor-gems.png
splendor-gems.psd
stratego-pieces.png
stratego-pieces.psd
superkart-background.png
swdbg-bases-art.png
swdbg-bases-art.psd
swdbg-cards-art.png
swdbg-cards-art.psd
tab-icons.png
tab-icons.psd
tickettoride-cards.png
tickettoride-cards.psd