Introduce Tri-Ominoes, a triangular grid tile-placement game for 2–4 players. The implementation includes a pure rules engine (`TriominoesLogic`), triangular grid geometry and data (`TriominoesData`), a Phaser scene (`TriominoesGame`), and a heuristic AI with 5 skill levels (`TriominoesAI`). Key features: - Corner-matching tile placement on an equilateral triangular grid - Scoring with pip sums, hexagon-closing bonuses, and going-out rewards - Draw-from-pool and pass mechanics with forced pass when blocked - Animated AI tile placement from opponent portraits - Board panning and re-centering for large play areas - Game-over modal with final scores and history posting Also updates the game registry, scene dispatch, opponent select skill controls, and adds two new character portraits (beth, blackwind). |
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| auth | ||
| data | ||
| db | ||
| games | ||
| history | ||
| profile | ||
| scripts | ||
| words | ||
| config.js | ||
| index.js | ||