- Update Holdem game configuration to allow 3-7 AI opponents (previously fixed at 3)
- Implement dynamic seat layout using an elliptical distribution for balanced positioning
- Add computeSeatLayout() to calculate positions based on opponent count, with special handling for side/diagonal corners
- Adjust portrait, card, and UI element positioning to adapt to different table sizes
- Update AI personality definitions to include 7 distinct profiles with varied aggression/bluff rates
- Modify AI decision logic to limp more frequently in unraised preflop scenarios
- Update hand summary modal to scale rows dynamically to fit 7+ players
- Update server game registry to reflect new max opponent count