- Add new racer spritesheets (8 angles × 64×64) for all 9 racers - Introduce KART_ROT_FRAMES constant as single source of truth for rotation frame count - Update SuperKartMode7.angleFrame(), SuperKartGame frame math, and procedural fallback to derive from KART_ROT_FRAMES instead of magic numbers - Update data/superkart-artwork.json with asset paths and 8-angle metadata - Update sprites.md documentation to reflect 8-view-angle contract |
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| .. | ||
| fonts | ||
| fx | ||
| gamedata | ||
| images | ||
| info | ||
| music | ||
| speech | ||
| tutorial-videos | ||
| videos | ||