fertig-classic-games/assets
Brian Fertig 29d18c9c5f refactor: reduce kart rotation frames from 16 to 8 and add racer artwork
- Add new racer spritesheets (8 angles × 64×64) for all 9 racers
- Introduce KART_ROT_FRAMES constant as single source of truth for rotation frame count
- Update SuperKartMode7.angleFrame(), SuperKartGame frame math, and procedural fallback
  to derive from KART_ROT_FRAMES instead of magic numbers
- Update data/superkart-artwork.json with asset paths and 8-angle metadata
- Update sprites.md documentation to reflect 8-view-angle contract
2026-07-17 21:38:18 -06:00
..
fonts
fx feat(civilization): add battle sound effects for unit combat 2026-07-17 13:03:26 -06:00
gamedata feat: add Super Kart — SNES-style Mode 7 kart racing game 2026-07-17 14:25:18 -06:00
images refactor: reduce kart rotation frames from 16 to 8 and add racer artwork 2026-07-17 21:38:18 -06:00
info
music
speech
tutorial-videos
videos