fertig-classic-games/assets/images/advancewars
Brian Fertig a02e5a1913 feat(advancewars): add terrain-based battle scene backdrops
Introduce a new battle background spritesheet (advancewars-battlebg) that
displays context-appropriate backdrops behind each fighter during battle
cut-ins. The backdrop is selected based on the terrain/building type the
fighter is standing on (city, base, airport, port, plain, wood, mountain,
sea, reef, shoal, river, bridge, road, hq).

- Add battleBgSheet to artwork.json and asset manifest
- Implement playBattleAnim() backdrop system with terrain lookup
- Provide procedural fallback matching the real sheet's frame map for
  art-free playability
- Mirror defender backdrops to match mirrored defender sprites
- Document the 14-frame sheet spec in sprites.md (256×256 cells, 5 cols)
2026-07-19 16:22:21 -06:00
..
advancewars-battlebg.png feat(advancewars): add terrain-based battle scene backdrops 2026-07-19 16:22:21 -06:00
advancewars-battlebg.psd feat(advancewars): add terrain-based battle scene backdrops 2026-07-19 16:22:21 -06:00
advancewars-buildings.png feat: add pulsing animation to attack target tiles in Advance Wars 2026-07-19 16:21:13 -06:00
advancewars-buildings.psd
advancewars-terrain.png feat: add pulsing animation to attack target tiles in Advance Wars 2026-07-19 16:21:13 -06:00
advancewars-terrain.psd feat: add pulsing animation to attack target tiles in Advance Wars 2026-07-19 16:21:13 -06:00
advancewars-units.png
advancewars-units.psd