- Added new "level-new" level data (33x24 grid) with doors, enemies, items, and objects - Removed one ammo-clip from e1m1 and added two health-large pickups - Introduced shared HUD row anchor constants for consistent positioning - Updated HUD to display level name alongside episode/mission info - Added gray rounded-rect background behind weapon icon in HUD for better contrast against steel-blue bar - Repositioned weapon icon to dynamically sit left of ammo text based on rendered width - Updated WolfensteinArt to generate the new HUD icon background texture |
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| gamedata | ||
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| info | ||
| music | ||
| speech | ||
| tutorial-videos | ||
| videos | ||