fertig-classic-games/assets
Brian Fertig 869f041b39 feat(master-vega): overhaul bombard/invasion UX, consequences, and battle logic
- **Visual Feedback**: Introduce VegaBombardScreen.js — a two-stage popup for
  bombard/invasion results featuring JIT-loaded videos (per planet type or
  invading species) and animated stat bars showing population, factory, and
  building losses.
- **Expanded Consequences**: Factory and building destruction now scale with
  the population kill ratio. On colony wipeout, weapon Mark gates planetary
  ruin/ruination (toxic/radiated/dead/asteroids) via a weighted probability table.
- **AI & Tactics**: Ursaal now queue troop transports alongside warships for
  invasion fleets. Added `bombardHoldFireChance` trait (0–1) to let species
  defer bombing when invasion troops are staged, preserving intact colonies
  without creating fortress-world stalemates.
- **Battle Logic Fixes**: Correct `prepareBattleAt` and `pendingBattlesFor` to
  properly handle stars with multiple colonies, ignore transport-only fleets,
  and suppress pending battles when planetary defenses are depleted.
- **UI/Reporting**: Wire player-initiated and AI-initiated attacks into the
  new popup queue. Add `bombard` and `invasionFailed` to notable turn report
  events with detailed outcome descriptions.
- **Testing & Tooling**: Add comprehensive verification tests for planet
  destruction distribution, building damage rates, hold-fire chances, and
  battle edge cases. Expose `window.game` for devtools debugging.
2026-08-14 23:17:31 -06:00
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fonts
fx
gamedata
images
info
music feat(master-vega): overhaul bombard/invasion UX, consequences, and battle logic 2026-08-14 23:17:31 -06:00
speech
tutorial-videos
videos feat(master-vega): overhaul bombard/invasion UX, consequences, and battle logic 2026-08-14 23:17:31 -06:00