- Add gold hex resource picking phase with AI support - Implement ship building mechanics and update build costs UI - Introduce fog tiles that reveal terrain when roads/ships are built adjacent - Replace robber token with pirate ship graphic - Persist random tile frames for consistent hex visuals - Update game state machine to handle gold pick queue and phase transitions - Adjust UI layout (card positions, build panel) to accommodate Seafarers elements |
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| .. | ||
| assets | ||
| data | ||
| src | ||
| android-chrome-192x192.png | ||
| android-chrome-512x512.png | ||
| apple-touch-icon.png | ||
| favicon-16x16.png | ||
| favicon-32x32.png | ||
| favicon.ico | ||
| index.html | ||
| styles.css | ||