78 lines
2.6 KiB
JSON
78 lines
2.6 KiB
JSON
{
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"_readme": "Master of Vega — drop-in artwork manifest. Every sheet starts with path:null, which means VegaArt.js paints a procedural stand-in at exactly the same frame geometry. To use real art, drop the PNG in assets/images/mastervega/ and set its path here — no code changes. Frame layouts are documented in src/games/mastervega/sprites.md and are APPEND-ONLY.",
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"_kindReadme": "kind selects the procedural painter in VegaArt.PROC_PAINTERS. Painters are keyed by kind, never by sheet name, so adding a sheet later needs no code change.",
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"sheets": {
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"ships": {
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"key": "vega-ships",
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"path": null,
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"kind": "ship",
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"frameWidth": 96,
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"frameHeight": 96,
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"cols": 8,
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"rows": 10,
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"_layout": "One row per species (species.shipFrame), one column per hull (hull.frame). Frame = shipFrame * 8 + hull.frame. Ships face UP at frame rest."
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},
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"planets": {
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"key": "vega-planets",
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"path": null,
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"kind": "planet",
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"frameWidth": 192,
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"frameHeight": 192,
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"cols": 5,
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"rows": 3,
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"_layout": "One frame per planetType.frame, 0-14, in the order planetTypes appears in the rules file."
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},
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"stars": {
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"key": "vega-stars",
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"path": null,
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"kind": "star",
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"frameWidth": 192,
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"frameHeight": 192,
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"cols": 3,
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"rows": 3,
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"_layout": "One frame per starClass, in rules order: blue, white, yellow, orange, red, brown, binary, pulsar, blackhole."
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},
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"portraits": {
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"key": "vega-portraits",
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"path": null,
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"kind": "portrait",
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"frameWidth": 256,
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"frameHeight": 256,
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"cols": 5,
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"rows": 2,
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"_layout": "One frame per species.portraitFrame, 0-9, in rules order."
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},
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"leaders": {
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"key": "vega-leaders",
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"path": null,
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"kind": "portrait",
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"frameWidth": 160,
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"frameHeight": 160,
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"cols": 4,
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"rows": 4,
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"_layout": "One frame per leader.portraitFrame, 0-15, in rules order."
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},
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"buildings": {
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"key": "vega-buildings",
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"path": null,
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"kind": "icon",
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"frameWidth": 64,
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"frameHeight": 64,
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"cols": 8,
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"rows": 2,
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"_layout": "One frame per building.frame, 0-15, in rules order."
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},
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"techicons": {
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"key": "vega-techicons",
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"path": null,
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"kind": "icon",
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"frameWidth": 48,
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"frameHeight": 48,
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"cols": 10,
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"rows": 7,
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"_layout": "Frames 0-5 are the six tech FIELDS (techFields[].iconFrame); frames 6-65 are the individual techs (techs[].iconFrame). 66-69 spare."
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}
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}
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}
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