fertig-classic-games/tools
Brian Fertig 8e4e48e540 refactor(zuma): overhaul marbles, add level editor, rebalance levels
- Replace drawn ball textures with 32-frame rolling cycle + fixed specular
  highlight, so marbles visibly rotate as they travel along the path
- Switch from Phaser Containers to a Layer for proper depth-sorted rendering
- Replace hand-drawn frog with assets/images/zuma/frog.png sprite sheet
  (2 frames: base disc + slotted overlay for the mouth)
- Add ZumaEditor (/?zuma-editor=1): drag/insert/delete path points, move
  frog, tune parameters, test-play, export bank or single level
- Increase BALL_RADIUS 24→32, BALL_SPACING 48→64, and rebalance all tuning
  constants (catchup/pullback speeds, explosion radius, frog clearance)
- Extract geometry lint (validateLevel, validateLevelParams) into ZumaLogic
  so genZuma.js, verifyZuma.js, and the editor share identical rules
- Rewrite genZuma.js with a Pen class (straights + circular arcs at uniform
  STEP=70px) to avoid Catmull-Rom overshoot; regenerate all 20 levels
- Update verifyZuma.js aimbot soak: 8 seeds/level, ≥80% bank clear rate,
  star curve calibrated above mechanical play
- Update level data: new coordinates, adjusted quotas/speeds/colors/scores
- Add new background images (background-01.png, background-02.png)
2026-07-27 22:54:42 -06:00
..
lib feat: add Total Annihilation game with campaign, AI, and full engine 2026-07-24 20:57:40 -06:00
bloxorzMap.js feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
buildCommonWords.js
fetchStarControlAssets.js
genBloxorz.js feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
genDotLink.js
genGooTower.js Goo Tower Levels 2026-07-26 15:23:18 -06:00
genJumble.js
genKatamino.js
genMiniCrossword.js
genPeggleLevels.js
genPuddingMonsters.js feat: pudding monsters waves 1-3, mahjong match FX, background art 2026-07-26 01:27:36 -06:00
genRushHour.js
genSpireClimbCreatures.js
genSuperKartTracks.js
genTACampaign.js feat(totalannihilation): add victory conditions, new defensive towers, and combat improvements 2026-07-25 08:23:11 -06:00
genTetrisAttackPuzzles.js feat: add Tetris Attack (Panel de Pon) with endless, stage clear, and puzzle modes 2026-07-20 00:04:26 -06:00
genZuma.js refactor(zuma): overhaul marbles, add level editor, rebalance levels 2026-07-27 22:54:42 -06:00
verifyAdvanceWars.js
verifyBalatro.js
verifyBejeweled.js
verifyBlockFighter.js
verifyBloxorz.js feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
verifyBookwork.js
verifyCanasta.js
verifyCivilization.js feat(civilization): replace yield text with icon rows and unit chips on city screen 2026-07-23 21:09:08 -06:00
verifyColoradoDefense.js
verifyCribbage.js
verifyDotLink.js
verifyDungeonBoss.js
verifyGinRummy.js
verifyGooTower.js Goo Tower Levels 2026-07-26 15:23:18 -06:00
verifyJewelQuest.js
verifyJumble.js
verifyMahjong.js
verifyMahjongMatch.js
verifyMiniMotorways.js feat(minimotorways): dynamic scaling and starvation-safe spawning 2026-07-23 21:55:20 -06:00
verifyPaiGowPoker.js
verifyPeggle.js
verifyPuddingMonsters.js feat: pudding monsters waves 1-3, mahjong match FX, background art 2026-07-26 01:27:36 -06:00
verifyRisk.js
verifyRummikub.js
verifySWDBG.js
verifySlots.js
verifySpireClimb.js
verifyStarControl.js
verifySuperKart.js feat(superkart): add missed-checkpoint correction for shortcut detection 2026-07-22 13:00:12 -06:00
verifyTempest.js retune tempest difficulty and fix death persistence 2026-07-21 22:52:07 -06:00
verifyTetrisAttack.js Re-theme stage clear to helping friends with multi-line intros 2026-07-22 20:52:05 -06:00
verifyTotalAnnihilation.js feat(totalannihilation): add auto-heal for idle builders 2026-07-25 20:36:50 -06:00
verifyZuma.js refactor(zuma): overhaul marbles, add level editor, rebalance levels 2026-07-27 22:54:42 -06:00