fertig-classic-games/data
Brian Fertig 8e4e48e540 refactor(zuma): overhaul marbles, add level editor, rebalance levels
- Replace drawn ball textures with 32-frame rolling cycle + fixed specular
  highlight, so marbles visibly rotate as they travel along the path
- Switch from Phaser Containers to a Layer for proper depth-sorted rendering
- Replace hand-drawn frog with assets/images/zuma/frog.png sprite sheet
  (2 frames: base disc + slotted overlay for the mouth)
- Add ZumaEditor (/?zuma-editor=1): drag/insert/delete path points, move
  frog, tune parameters, test-play, export bank or single level
- Increase BALL_RADIUS 24→32, BALL_SPACING 48→64, and rebalance all tuning
  constants (catchup/pullback speeds, explosion radius, frog clearance)
- Extract geometry lint (validateLevel, validateLevelParams) into ZumaLogic
  so genZuma.js, verifyZuma.js, and the editor share identical rules
- Rewrite genZuma.js with a Pen class (straights + circular arcs at uniform
  STEP=70px) to avoid Catmull-Rom overshoot; regenerate all 20 levels
- Update verifyZuma.js aimbot soak: 8 seeds/level, ≥80% bank clear rate,
  star curve calibrated above mechanical play
- Update level data: new coordinates, adjusted quotas/speeds/colors/scores
- Add new background images (background-01.png, background-02.png)
2026-07-27 22:54:42 -06:00
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crosswords
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wordlists
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advancewars-artwork.json
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advancewars-campaign.json
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advancewars-rules.json
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adventure-music.json
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arcadedark-music.json
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balatro-artwork.json
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blockfighter.json
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bloxorz.json feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
bookwork.json
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card-backs.json
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chinese-music.json feat: add Goo Tower game with physics engine, 12 levels, and editor 2026-07-26 10:22:25 -06:00
civilization-artwork.json feat: add Total Annihilation game with campaign, AI, and full engine 2026-07-24 20:57:40 -06:00
civilization-rules.json feat(civ): AI-initiated diplomacy with frustration escalation 2026-07-23 16:26:15 -06:00
colorado-defense-cities.json
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colored-playfields.json
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dotlink.json
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dungeonboss-artwork.json
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hacker-music.json
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jewelquest.json
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jumble-riddles.json
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jumble.json
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katamino.json
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music.json
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nintendo-music.json
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opponents.json feat: add Total Annihilation game with campaign, AI, and full engine 2026-07-24 20:57:40 -06:00
playfields.json
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puddingmonsters.json feat: pudding monsters waves 1-3, mahjong match FX, background art 2026-07-26 01:27:36 -06:00
rushhour.json
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shift-artwork.json
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slots-artwork.json
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spireclimb-artwork.json
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star-control-ships.json
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superkart-artwork.json
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superkart-racers.json
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superkart-rules.json
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swdbg-artwork.json
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swdbg-cards.json
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tetrisattack-artwork.json
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tetrisattack-puzzles.json
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tetrisattack.json feat(civilization): add japanese city theme and improve world generation 2026-07-22 23:48:41 -06:00
totalannihilation-artwork.json Terrain Sprites for Total Annihilation 2026-07-26 14:14:20 -06:00
totalannihilation-campaign.json feat(totalannihilation): add victory conditions, new defensive towers, and combat improvements 2026-07-25 08:23:11 -06:00
totalannihilation-rules.json feat(total-annihilation): add rocket trooper, constructor, and advanced vehicle plant 2026-07-25 19:52:26 -06:00
zuma.json refactor(zuma): overhaul marbles, add level editor, rebalance levels 2026-07-27 22:54:42 -06:00