fertig-classic-games/data
Brian Fertig 8e4e48e540 refactor(zuma): overhaul marbles, add level editor, rebalance levels
- Replace drawn ball textures with 32-frame rolling cycle + fixed specular
  highlight, so marbles visibly rotate as they travel along the path
- Switch from Phaser Containers to a Layer for proper depth-sorted rendering
- Replace hand-drawn frog with assets/images/zuma/frog.png sprite sheet
  (2 frames: base disc + slotted overlay for the mouth)
- Add ZumaEditor (/?zuma-editor=1): drag/insert/delete path points, move
  frog, tune parameters, test-play, export bank or single level
- Increase BALL_RADIUS 24→32, BALL_SPACING 48→64, and rebalance all tuning
  constants (catchup/pullback speeds, explosion radius, frog clearance)
- Extract geometry lint (validateLevel, validateLevelParams) into ZumaLogic
  so genZuma.js, verifyZuma.js, and the editor share identical rules
- Rewrite genZuma.js with a Pen class (straights + circular arcs at uniform
  STEP=70px) to avoid Catmull-Rom overshoot; regenerate all 20 levels
- Update verifyZuma.js aimbot soak: 8 seeds/level, ≥80% bank clear rate,
  star curve calibrated above mechanical play
- Update level data: new coordinates, adjusted quotas/speeds/colors/scores
- Add new background images (background-01.png, background-02.png)
2026-07-27 22:54:42 -06:00
..
crosswords
wordlists
advancewars-artwork.json
advancewars-campaign.json
advancewars-rules.json
adventure-music.json
arcadedark-music.json
balatro-artwork.json
blockfighter.json
bloxorz.json feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
bookwork.json
card-backs.json
chinese-music.json feat: add Goo Tower game with physics engine, 12 levels, and editor 2026-07-26 10:22:25 -06:00
civilization-artwork.json feat: add Total Annihilation game with campaign, AI, and full engine 2026-07-24 20:57:40 -06:00
civilization-rules.json
colorado-defense-cities.json
colored-playfields.json
dotlink.json
dungeonboss-artwork.json
hacker-music.json
jewelquest.json
jumble-riddles.json
jumble.json
katamino.json
music.json
nintendo-music.json
opponents.json feat: add Total Annihilation game with campaign, AI, and full engine 2026-07-24 20:57:40 -06:00
playfields.json
puddingmonsters.json feat: pudding monsters waves 1-3, mahjong match FX, background art 2026-07-26 01:27:36 -06:00
rushhour.json
shift-artwork.json
slots-artwork.json
spireclimb-artwork.json
star-control-ships.json
superkart-artwork.json
superkart-racers.json
superkart-rules.json
swdbg-artwork.json
swdbg-cards.json
tetrisattack-artwork.json
tetrisattack-puzzles.json
tetrisattack.json
totalannihilation-artwork.json Terrain Sprites for Total Annihilation 2026-07-26 14:14:20 -06:00
totalannihilation-campaign.json feat(totalannihilation): add victory conditions, new defensive towers, and combat improvements 2026-07-25 08:23:11 -06:00
totalannihilation-rules.json feat(total-annihilation): add rocket trooper, constructor, and advanced vehicle plant 2026-07-25 19:52:26 -06:00
zuma.json refactor(zuma): overhaul marbles, add level editor, rebalance levels 2026-07-27 22:54:42 -06:00