- Add visual highlight for discard zone when card is dragged over it - Implement logic to detect valid plays against current discard pile - Trigger play execution (including wild color picker) when dropped on discard - Refactor `endCardDrag` to handle both reordering and playing paths |
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| .. | ||
| games | ||
| scenes | ||
| services | ||
| ui | ||
| config.js | ||
| main.js | ||