fertig-classic-games/src/ui
Brian Fertig c0ad354458 feat(advance-wars): add contextual battle and movement sound effects
- Assign battle sounds to each unit type (gunfire, tank, cannon, missile, etc.)
  and play the appropriate sound on attack/counterattack in battle animations
- Add per-unit-type movement sounds (march for infantry/mech, engine-fast,
  engine-heavy) that loop during move animations and stop cleanly on completion
- Play jump sound during capture animation hops and activation sound on capture
- Play explosion sound when units are defeated in combat or crash
- Lighten unit tint relative to buildings so units remain visually distinct
  when standing on captured buildings
- Add new audio assets: battle sounds, march, 8bit-jump, and update battle-tank
2026-07-19 17:44:18 -06:00
..
ArcadeCRTOverlay.js
ArcadeCurvePipeline.js
Button.js
ConvoManager.js
FullscreenButton.js
MenuMusic.js feat: add per-game soundtrack system and Nintendo music for Super Kart 2026-07-18 16:53:49 -06:00
Modal.js
MusicPlayer.js feat: add per-game soundtrack system and Nintendo music for Super Kart 2026-07-18 16:53:49 -06:00
Portrait.js
Sounds.js feat(advance-wars): add contextual battle and movement sound effects 2026-07-19 17:44:18 -06:00
SpeechQueue.js feat: add per-game soundtrack system and Nintendo music for Super Kart 2026-07-18 16:53:49 -06:00
TextInput.js
Tooltip.js
TutorialModal.js