fertig-classic-games/data
Brian Fertig 80d4a79593 feat(civ): add leader trait system with bonuses, starting techs, and UI
Introduce civTraits data structure with 8 traits (scientific, industrious,
commercial, philosophical, zealous, mercantile, pioneering, wealthy) that
provide science/gold/shield multipliers, starting gold, and starting
technologies. Assign each opponent a trait in opponents.json.

- Apply trait bonuses to starting gold and grant starting techs during
  game creation in CivilizationLogic
- Route trait multipliers into cityYields for science, gold, and production
- Add a leader detail panel to the setup screen showing name, trait name,
  and description, updated live when selecting leaders
- Add validation for civTraits in CivilizationRules (multipliers positive,
  starting techs valid, etc.)
- Add verification tests for trait application and city yield multipliers
- Nudge unit sprite position 5px down for better tile alignment
2026-07-16 10:31:02 -06:00
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crosswords
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wordlists
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balatro-artwork.json
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blockfighter.json
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bookwork.json
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card-backs.json
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civilization-artwork.json feat(civilization): sprite units, animated movement, city naming, mouse zoom 2026-07-15 22:41:02 -06:00
civilization-rules.json feat(civ): add leader trait system with bonuses, starting techs, and UI 2026-07-16 10:31:02 -06:00
colorado-defense-cities.json
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colored-playfields.json
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dotlink.json
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dungeonboss-artwork.json
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jewelquest.json
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jumble-riddles.json
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jumble.json
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katamino.json
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music.json
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opponents.json feat(civ): add leader trait system with bonuses, starting techs, and UI 2026-07-16 10:31:02 -06:00
playfields.json
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puddingmonsters.json
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rushhour.json
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shift-artwork.json
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slots-artwork.json
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spireclimb-artwork.json
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star-control-ships.json refactor: improve Star Control ship rendering and ship picker UX 2026-07-15 11:45:08 -06:00
swdbg-artwork.json
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swdbg-cards.json
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zuma.json
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