fertig-classic-games/data
Brian Fertig 80d4a79593 feat(civ): add leader trait system with bonuses, starting techs, and UI
Introduce civTraits data structure with 8 traits (scientific, industrious,
commercial, philosophical, zealous, mercantile, pioneering, wealthy) that
provide science/gold/shield multipliers, starting gold, and starting
technologies. Assign each opponent a trait in opponents.json.

- Apply trait bonuses to starting gold and grant starting techs during
  game creation in CivilizationLogic
- Route trait multipliers into cityYields for science, gold, and production
- Add a leader detail panel to the setup screen showing name, trait name,
  and description, updated live when selecting leaders
- Add validation for civTraits in CivilizationRules (multipliers positive,
  starting techs valid, etc.)
- Add verification tests for trait application and city yield multipliers
- Nudge unit sprite position 5px down for better tile alignment
2026-07-16 10:31:02 -06:00
..
crosswords
wordlists
balatro-artwork.json Balatro All remaining Icons 2026-07-11 13:07:56 -06:00
blockfighter.json
bookwork.json
card-backs.json
civilization-artwork.json feat(civilization): sprite units, animated movement, city naming, mouse zoom 2026-07-15 22:41:02 -06:00
civilization-rules.json feat(civ): add leader trait system with bonuses, starting techs, and UI 2026-07-16 10:31:02 -06:00
colorado-defense-cities.json feat(peggle): overhaul 7 powers with enhanced mechanics, visuals, and audio 2026-07-13 17:50:24 -06:00
colored-playfields.json
dotlink.json
dungeonboss-artwork.json
jewelquest.json
jumble-riddles.json
jumble.json
katamino.json
music.json
opponents.json feat(civ): add leader trait system with bonuses, starting techs, and UI 2026-07-16 10:31:02 -06:00
playfields.json
puddingmonsters.json
rushhour.json
shift-artwork.json
slots-artwork.json
spireclimb-artwork.json
star-control-ships.json refactor: improve Star Control ship rendering and ship picker UX 2026-07-15 11:45:08 -06:00
swdbg-artwork.json
swdbg-cards.json
zuma.json