- Add visual discard pile with card sprite and count badge - Center action buttons and remove redundant Play Treasures button - Track in-play cards for accurate animation source positions - Refactor `setState` to handle discard, gain, and draw animations sequentially - Add multi-phase discard animation (fly face-up, fold, unfold face-down) - Add gain card animation to deck or discard pile - Improve animation queue handling with `_animating` and `_pendingAnimState` |
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