fertig-classic-games/assets
Brian Fertig 793cb249f9 feat(gootower): add sleeping goo mechanic and redesign levels
feat(zuma): redesign level 7
feat(shift): add 9 new artwork pieces
chore: remove Worms game entirely

- Goo Tower: introduce `asleep` state for pile balls. Asleep balls ignore physics/wandering and cannot be picked up until they gain a clear line of sight to an attached structure. Adds zZzZz visual, editor toggle, auto-play filtering, and logic tests.
- Goo Tower Lvl 9 & Zuma Lvl 7: completely redesigned terrain, ball/pile positions, and pipe placement.
- Shift: register 9 new artwork pieces.
- Worms: remove all source files, assets, verifier, build docs, and game wiring.
2026-07-31 23:37:48 -06:00
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fonts
fx
gamedata feat(gootower): add sleeping goo mechanic and redesign levels 2026-07-31 23:37:48 -06:00
images feat(gootower): add sleeping goo mechanic and redesign levels 2026-07-31 23:37:48 -06:00
info
music
speech
tutorial-videos
videos