fertig-classic-games/src
Brian Fertig ac063d34a6 feat(total-annihilation): overhaul command system, patrol routes, and Commander death sequence
- Add repair and rally command buttons with custom glyphs and tooltips
- Refactor bottom command bar into a structured, discoverable grid with
  visibility filtering per selection type
- Replace patrol's there-and-back with a circuit-based route system;
  CTRL-clicking extends the patrol instead of stacking orders
- Builders guarding structures now repair damage first, then assist
  production — assist to producing factories now works correctly
- Add Commander death cascade: nuclear blast, outward vaporization wave,
  and screen-wide flash timed to the audio sample
- Introduce `fortification` and `air` armor classes; rebalance weapons,
  unit HP, and ranges across the roster
- Remove the static hint line; all commands now have prompts and button
  tooltips instead
- Add verification tests for patrol routes, guarding builders, vaporised
  entity rendering, and the full command bar
2026-08-01 13:56:41 -06:00
..
data feat(gootower): add sleeping goo mechanic and redesign levels 2026-07-31 23:37:48 -06:00
games feat(total-annihilation): overhaul command system, patrol routes, and Commander death sequence 2026-08-01 13:56:41 -06:00
scenes feat(gootower): add sleeping goo mechanic and redesign levels 2026-07-31 23:37:48 -06:00
services
ui **feat: add Worms game with full physics, weapons, and procedural terrain** 2026-07-31 16:33:37 -06:00
words
config.js
main.js feat(gootower): add sleeping goo mechanic and redesign levels 2026-07-31 23:37:48 -06:00