- Loop a muted bee-on-flower clip behind the board during the intro, fading it in over the felt base with a dim layer for readability. - Reveal the difficulty panel on the first full loop of the clip, with a ~20s fallback timer and an immediate reveal on video load/playback error. - Swap the intro clip for a preloaded honeycomb PNG once a puzzle starts; fall back to the felt rectangle if the image is unavailable. - Register the still background in the asset manifest so GameRoomScene preloads it before the scene launches. |
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| .. | ||
| fonts | ||
| fx | ||
| gamedata | ||
| images | ||
| info | ||
| music | ||
| speech | ||
| tutorial-videos | ||
| videos | ||