- Implement per-character voice clip system (match, supermatch, win, lose) that loads lazily per round and falls back gracefully when clips are missing - Queue voices to play after arcade cues, with intelligent interruption handling so only one line plays at a time - Rename ensureRoundBackgrounds to ensureRoundAssets to handle both images and audio - Reduce background music volume from 0.8 to 0.4 - Update character sprite sheet and document voice clip structure in sprites.md |
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| .. | ||
| fonts | ||
| fx | ||
| gamedata | ||
| images | ||
| info | ||
| music | ||
| speech | ||
| tutorial-videos | ||
| videos | ||