fertig-classic-games/src
Brian Fertig 6cef254dde refactor(coloradodefense): replace MIRV splitAt/splitDone with split-zone geometry
- Replace time-based splitAt/splitDone with screen-space Y zones (SPLIT_ZONE_1
  at top third, SPLIT_ZONE_2 at halfway) for more predictable MIRV behavior
- Add MIRV_RESPLIT_WAVE (wave 8): from wave 8 onward, MIRV buses split twice
  instead of once, creating more late-game pressure
- Lower early-game difficulty: MIRV starts at wave 3 (was 6), reduced base
  chance (0.05 vs 0.15), increased growth rate, lowered max (0.4 vs 0.5)
- MIRV trunk continues flying toward its target after each split
- Updated verification tests for split-zone geometry and new missile fields
- Cleaned up obsolete splitAt/splitDone fields across test fixtures
2026-07-13 19:53:41 -06:00
..
data feat(peggle): overhaul 7 powers with enhanced mechanics, visuals, and audio 2026-07-13 17:50:24 -06:00
games refactor(coloradodefense): replace MIRV splitAt/splitDone with split-zone geometry 2026-07-13 19:53:41 -06:00
scenes feat(coloradodefense): add chain reactions, inter-wave recap, vector skyline, and curved CRT 2026-07-13 19:52:55 -06:00
services
ui feat(coloradodefense): add chain reactions, inter-wave recap, vector skyline, and curved CRT 2026-07-13 19:52:55 -06:00
words
config.js
main.js feat(peggle): overhaul 7 powers with enhanced mechanics, visuals, and audio 2026-07-13 17:50:24 -06:00