fertig-classic-games/src/games/mastervega/VegaTurnReportScreen.js

104 lines
4.1 KiB
JavaScript

// Master of Vega — the "New Turn" popup. Lists everything notable that
// happened since the player's last turn (VegaTurnReport.js classifies and
// writes the text); click a row to expand its synopsis in place.
//
// Lives outside VegaScreens.js because it needs VegaColonyView.js's
// scrollColumn — importing that back into VegaScreens.js (which every other
// screen file, including VegaColonyView.js itself, imports chrome FROM)
// would make the two files import each other. Same one-way-dependency shape
// as VegaSystemView.js, which already imports from both.
import { modalShell, FONT } from './VegaScreens.js';
import { scrollColumn } from './VegaColonyView.js';
import { turnToYear } from './VegaRules.js';
import { Button } from '../../ui/Button.js';
import { describeEvent, categoryWeight } from './VegaTurnReport.js';
const ACCENT = 0x6fc4ff;
const ROW_BG = 0x142238;
export function openTurnReportScreen(scene, rules, state, events, onClose) {
const shell = modalShell(scene, `New Turn: ${turnToYear(state.turn)}`, onClose, { width: 1180, height: 760 });
const ordered = events
.map((ev, i) => ({ ev, i, desc: describeEvent(rules, state, ev) }))
.sort((a, b) => categoryWeight(a.ev) - categoryWeight(b.ev) || a.i - b.i);
const listH = shell.body.h - 56;
const col = scrollColumn(scene, shell.layer, shell.body.x, shell.body.y, shell.body.w, listH);
const w = shell.body.w;
// Everything starts expanded — the player came here to read the news, not
// to hunt for it — but each row stays individually collapsible.
const expanded = new Set(ordered.map((o) => o.i));
const render = () => {
col.content.removeAll(true);
let cy = 0;
for (const { i, desc } of ordered) {
const rowTop = cy;
const isOpen = expanded.has(i);
// bg has to be built AFTER the row's text so its final height is known
// — Rectangle Shapes in this Phaser build don't tolerate a post-construction
// .setSize() (throws inside Phaser's own setSize). So it's built last and
// inserted at this index, which puts it behind this row's text instead
// of on top of it.
const bgIndex = col.content.length;
const tag = scene.add.text(0, cy, desc.category.toUpperCase(), {
fontFamily: FONT, fontSize: '13px', color: '#7fb8e8',
});
col.content.add(tag);
const chevron = scene.add.text(w - 20, cy, isOpen ? '▾' : '▸', {
fontFamily: FONT, fontSize: '16px', color: '#7f97b3',
});
col.content.add(chevron);
cy += tag.height + 4;
const headline = scene.add.text(0, cy, desc.headline, {
fontFamily: FONT, fontSize: '19px', color: '#e8f4ff', wordWrap: { width: w - 30 },
});
col.content.add(headline);
cy += headline.height + 10;
if (isOpen) {
for (const ln of desc.lines) {
const t = scene.add.text(16, cy, ln.text, {
fontFamily: FONT, fontSize: '15px', color: ln.color ?? '#9fb6cc', wordWrap: { width: w - 46 },
});
col.content.add(t);
cy += t.height + 6;
}
cy += 4;
}
const bg = scene.add.rectangle(0, rowTop, w, cy - rowTop, ROW_BG, 0).setOrigin(0, 0)
.setInteractive({ useHandCursor: true });
col.content.addAt(bg, bgIndex);
bg.on('pointerover', () => bg.setFillStyle(ROW_BG, 0.4));
bg.on('pointerout', () => bg.setFillStyle(ROW_BG, 0));
// A mask is a rendering concern only — a row scrolled out of the visible
// band is still hit-testable, so every handler has to ask the column.
bg.on('pointerup', (p) => {
if (!col.contains(p)) return;
if (expanded.has(i)) expanded.delete(i); else expanded.add(i);
render();
});
col.content.add(scene.add.rectangle(0, cy, w, 1, ACCENT, 0.18).setOrigin(0, 0));
cy += 16;
}
col.contentHeight = cy;
col.setOffset(col.offset);
};
render();
const btn = new Button(scene, shell.x + shell.width / 2, shell.y + shell.height - 34, 'Continue', () => {
col.destroy();
shell.destroy();
onClose?.();
}, { width: 220, height: 44 });
shell.add(btn);
return shell;
}