- Replace generic sci-fi sounds with gem-themed audio (match, chain, drop, big drop) - Add context-aware match sounds based on special gems (hyper, flame) and match size - Improve Yatzi dice roll with bezier curve trajectories, rotation, and bounce - Restructure dice rendering to use containers for consistent transforms - Add new gem sound assets and SFX constants |
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| .. | ||
| mainMenu.mp3 | ||
| track01.mp3 | ||
| track02.mp3 | ||
| track03.mp3 | ||
| track04.mp3 | ||
| track05.mp3 | ||
| track06.mp3 | ||
| track07.mp3 | ||
| track08.mp3 | ||
| track09.mp3 | ||
| track10.mp3 | ||
| track11.mp3 | ||
| track12.mp3 | ||
| track13.mp3 | ||
| track14.mp3 | ||
| track15.mp3 | ||
| track16.mp3 | ||
| track17.mp3 | ||
| track18.mp3 | ||