fertig-classic-games/tools
Brian Fertig 508feea4c9 feat(mastervega): split colony management into full-screen colony view
Move colony management (sliders, build queue, catalogue) from the
system-view modal into a dedicated full-screen colony view
(VegaColonyView.js). The system view now inspects worlds read-only
with a "View Colony" button to open the management screen.

Key changes:
- Add VegaColonyView.js with colony screen, build queue flyout,
  scrolling catalogue, allocation sliders with padlocks, and
  planet-type backdrops
- Add world backdrop artwork support (1920×1080, one per planet type)
  declared in mastervega-artwork.json worldBackgrounds
- Add headless queue helpers to VegaLogic.js: collapseQueue,
  moveQueueRun, colonyBuildRate, queueEtas, enqueueMany
- Fix star map pointer blocking (drags no longer pan map through modal)
- Move ORBIT constant to VegaScreens.js, add D.colony depth layer
- Update docs (build-plan, sprites) and verification suite

The colony screen stacks over the system view without requiring a
second modal, hiding the system layer and pausing the orrery while
open.
2026-08-02 11:49:33 -06:00
..
data Excitebike 2026-07-29 22:05:21 -06:00
lib feat(totalannihilation): add flight animation and factory production dials 2026-08-01 09:41:03 -06:00
bloxorzMap.js feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
buildCommonWords.js
…
fetchStarControlAssets.js
…
genBloxorz.js feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
genDotLink.js
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genExcitebikeTracks.js fix(excitebike): rework throttle, heat model, and landing after playtest 2026-07-29 22:34:29 -06:00
genGooTower.js Goo Tower Levels 2026-07-26 15:23:18 -06:00
genJumble.js
…
genKatamino.js
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genMiniCrossword.js
…
genPeggleLevels.js
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genPuddingMonsters.js feat: pudding monsters waves 1-3, mahjong match FX, background art 2026-07-26 01:27:36 -06:00
genRushHour.js feat(rushhour): redesign level bank, procedural art, and tiered curriculum 2026-07-28 22:12:55 -06:00
genSpireClimbCreatures.js
…
genSuperKartTracks.js
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genTACampaign.js feat(totalannihilation): overhaul flight model to strafing behavior 2026-08-01 13:15:58 -06:00
genTetrisAttackPuzzles.js
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genZuma.js Zuma Level Refactor 2026-07-28 21:33:36 -06:00
readExcitebikeMaps.js excitebike: playtest fixes and Wave 5 polish 2026-07-29 23:06:41 -06:00
verifyAdvanceWars.js
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verifyBalatro.js
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verifyBejeweled.js
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verifyBlockFighter.js
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verifyBloxorz.js feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
verifyBookwork.js
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verifyCanasta.js
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verifyCivilization.js feat: add barbarian raiders system with warlord ransoms 2026-08-01 18:18:36 -06:00
verifyColoradoDefense.js
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verifyCribbage.js
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verifyDotLink.js
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verifyDungeonBoss.js
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verifyExcitebike.js feat(excitebike): add cool-zone speed boost and cooldown feedback 2026-08-01 15:44:17 -06:00
verifyGinRummy.js
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verifyGooTower.js feat(gootower): add sleeping goo mechanic and redesign levels 2026-07-31 23:37:48 -06:00
verifyJewelQuest.js
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verifyJumble.js
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verifyMahjong.js
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verifyMahjongMatch.js
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verifyMasterOfVega.js feat(mastervega): split colony management into full-screen colony view 2026-08-02 11:49:33 -06:00
verifyMiniMotorways.js
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verifyPaiGowPoker.js
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verifyPeggle.js
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verifyPuddingMonsters.js feat: pudding monsters waves 1-3, mahjong match FX, background art 2026-07-26 01:27:36 -06:00
verifyRisk.js
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verifyRummikub.js
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verifyRushHour.js feat(rushhour): redesign level bank, procedural art, and tiered curriculum 2026-07-28 22:12:55 -06:00
verifySWDBG.js
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verifySlots.js
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verifySpireClimb.js
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verifyStarControl.js
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verifySuperKart.js
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verifyTempest.js
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verifyTetrisAttack.js
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verifyTotalAnnihilation.js feat: add radar detection system with jamming and contacts 2026-08-01 14:51:05 -06:00
verifyZuma.js Zuma Level Refactor 2026-07-28 21:33:36 -06:00