- Implement full Boggle frontend using Phaser, featuring a wooden tray UI, player word sheet, opponent cards, and an animated hourglass timer. - Add AI scheduling system that simulates opponent word finds based on configurable skill levels and word length/rarity weighting. - Introduce pure game logic for adjacency validation, path checking, and classic scoring with duplicate-word resolution. - Add backend board generation and exhaustive solver using a dictionary trie, exposing `/api/words/boggle/start` for board setup. - Register Boggle in the game registry, scene router, and opponent selection UI. - Include tutorial assets for Parchisi. |
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| assets | ||
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| favicon.ico | ||
| index.html | ||
| styles.css | ||