- Implement pure game logic for Othello (8x8) and Go (9x9) - Add configurable AI opponents (skill 1-5) using heuristic look-ahead and alpha-beta minimax - Build Phaser scenes with polished UI, stone/disc rendering, capture/flip animations, territory scoring, and end-game panels - Register games in server registry and update client routing, opponent selection, and scene registration |
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| .. | ||
| registry.js | ||