fertig-classic-games/public/data
Brian Fertig 5f9f7c8bd8 feat: add Spire Climb single-player roguelike deckbuilder
Implement a complete Slay-the-Spire inspired game with:

- **Core engine** (`SpireClimbLogic.js`): Turn-based combat state machine,
  seeded RNG, map generation, enemy AI, relic hooks, and a headless verifier
  (`verifySpireClimb.js`) that auto-plays 1,000+ combats across both classes.

- **Game scene** (`SpireClimbGame.js`): Phaser UI for class select, branching
  map, animated combat (card fly-in, health-bar drain, enemy lunge/buff FX),
  rewards, shop, events, and treasure nodes.

- **Content** (`SpireClimbData.js`): Two classes (Warrior, Rogue), 30+ cards
  with upgrades, relics, potions, 10 enemies/elites/bosses, events, and map
  tuning.

- **Art pipeline**: Procedural rendering by default with drop-in sprite sheets
  (`spireclimb-creatures.png`, `spireclimb-cards.png`) wired through
  `spireclimb-artwork.json`. Includes a Node script to regenerate the creature
  spritesheet and a full art spec (`sprites.md`).
2026-06-26 20:30:36 -06:00
..
blockfighter.json
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bookwork.json feat: add Bookwork word-battle game with 20-level campaign 2026-06-20 15:51:55 -06:00
card-backs.json
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colored-playfields.json feat(yatzi): add AI emotional reactions to score outcomes 2026-06-22 23:20:20 -06:00
dotlink.json
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jewelquest.json
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katamino.json feat: add Katamino single-player pentomino puzzle game 2026-06-20 08:26:23 -06:00
music.json feat: enhance Bejeweled sound effects and Yatzi dice animations 2026-06-20 14:33:52 -06:00
opponents.json feat(risk): add portrait emotions for attacks, conquests, and army losses 2026-06-25 22:57:50 -06:00
playfields.json
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puddingmonsters.json
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rushhour.json
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shift-artwork.json
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slots-artwork.json
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spireclimb-artwork.json feat: add Spire Climb single-player roguelike deckbuilder 2026-06-26 20:30:36 -06:00
zuma.json
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