fertig-classic-games/assets/fx/vega
Brian Fertig b145beb28d feat(master-vega): add Galactic Council Session ceremony UI
Introduce a full-screen, click-advanced ceremony (VegaCouncilSession.js)
that replays runCouncil()'s result delegate-by-delegate instead of hiding
the tally behind the turn-report. Three fixed stages — Roster, Voting,
and Verdict — with a persistent 2:3 portrait anchor video, green-screen
ticker, live scoreboard with animated bars, and sting-then-loop audio.

Key changes:
- VegaLogic.js: expose per-voter `voters` breakdown and `pendingSession`
  flag so the UI can replay the session before the victory check.
- MasterOfVegaGame.js: consume `pendingSession` in `runToHumanTurn()`
  before `state.over`, ensuring a decisive council still gets its ceremony.
- VegaTurnReport.js: remove `council` from NOTABLE_TYPES (ceremony handles
  it); keep `councilRefused` as a distinct war-declaration row.
- assetManifest.js / Sounds.js: register video + sting/loop audio cues.
- VegaScreens.js: add `D.council` depth value.
- verifyMasterOfVega.js: assert voter breakdown consistency and pending
  session lifecycle.
2026-08-13 14:37:27 -06:00
..
vega-build.mp3
vega-close.mp3
vega-council-intro.mp3 feat(master-vega): add Galactic Council Session ceremony UI 2026-08-13 14:37:27 -06:00
vega-counter.mp3 feat: add Galactic News Network (GNN) broadcast system 2026-08-13 12:03:08 -06:00
vega-destroy-battleship.mp3
vega-destroy-cruiser.mp3
vega-destroy-destroyer.mp3
vega-destroy-friggate.mp3
vega-endturn.mp3
vega-gnn.mp3 feat: add Galactic News Network (GNN) broadcast system 2026-08-13 12:03:08 -06:00
vega-missle-hit-67.mp3
vega-missle-hit-12345.mp3
vega-missle-launch-67.mp3
vega-missle-launch-12345.mp3
vega-newturn.mp3
vega-select.mp3
vega-star.mp3
vega-unit.mp3
vega-view.mp3
vega-viewcolony.mp3
vega-warp.mp3
vega-weapon-45.mp3
vega-weapon-67.mp3
vega-weapon-123.mp3
vega-zoomin.mp3
vega-zoomout.mp3