fertig-classic-games/data
Brian Fertig 4fe8d0861d refactor: lazy-load per-game assets and enhance Balatro visuals
Introduce lazy loading for game-specific artwork to reduce startup time.
Game assets are now defined in src/data/assetManifest.js and loaded on
first entry via src/services/assetLoader.js, replacing the previous
approach of loading all game art in PreloadScene.

Balatro improvements:
- Add bump/shake animation to chips and mult counters on score changes
- Animate round score flying into the left-bar readout with explosion
- Fix tween cleanup during view swaps to prevent crashes
- Add planetSheet artwork path to balatro-artwork.json
2026-07-11 08:40:23 -06:00
..
crosswords
wordlists
balatro-artwork.json refactor: lazy-load per-game assets and enhance Balatro visuals 2026-07-11 08:40:23 -06:00
blockfighter.json
bookwork.json
card-backs.json
colored-playfields.json
dotlink.json
dungeonboss-artwork.json More adjustments 2026-07-04 17:48:34 -06:00
jewelquest.json
jumble-riddles.json
jumble.json
katamino.json
music.json
opponents.json
playfields.json feat: add default playfields for board games and new combat theme 2026-07-05 19:21:50 -06:00
puddingmonsters.json
rushhour.json
shift-artwork.json
slots-artwork.json
spireclimb-artwork.json
swdbg-artwork.json feat(swdbg): overhaul card data from physical set transcription 2026-07-08 22:07:48 -06:00
swdbg-cards.json feat(swdbg): overhaul card data from physical set transcription 2026-07-08 22:07:48 -06:00
zuma.json