Introduce lazy loading for game-specific artwork to reduce startup time. Game assets are now defined in src/data/assetManifest.js and loaded on first entry via src/services/assetLoader.js, replacing the previous approach of loading all game art in PreloadScene. Balatro improvements: - Add bump/shake animation to chips and mult counters on score changes - Animate round score flying into the left-bar readout with explosion - Fix tween cleanup during view swaps to prevent crashes - Add planetSheet artwork path to balatro-artwork.json |
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| .. | ||
| crosswords | ||
| wordlists | ||
| balatro-artwork.json | ||
| blockfighter.json | ||
| bookwork.json | ||
| card-backs.json | ||
| colored-playfields.json | ||
| dotlink.json | ||
| dungeonboss-artwork.json | ||
| jewelquest.json | ||
| jumble-riddles.json | ||
| jumble.json | ||
| katamino.json | ||
| music.json | ||
| opponents.json | ||
| playfields.json | ||
| puddingmonsters.json | ||
| rushhour.json | ||
| shift-artwork.json | ||
| slots-artwork.json | ||
| spireclimb-artwork.json | ||
| swdbg-artwork.json | ||
| swdbg-cards.json | ||
| zuma.json | ||