fertig-classic-games/data
Brian Fertig 4fe8d0861d refactor: lazy-load per-game assets and enhance Balatro visuals
Introduce lazy loading for game-specific artwork to reduce startup time.
Game assets are now defined in src/data/assetManifest.js and loaded on
first entry via src/services/assetLoader.js, replacing the previous
approach of loading all game art in PreloadScene.

Balatro improvements:
- Add bump/shake animation to chips and mult counters on score changes
- Animate round score flying into the left-bar readout with explosion
- Fix tween cleanup during view swaps to prevent crashes
- Add planetSheet artwork path to balatro-artwork.json
2026-07-11 08:40:23 -06:00
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crosswords
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wordlists
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balatro-artwork.json refactor: lazy-load per-game assets and enhance Balatro visuals 2026-07-11 08:40:23 -06:00
blockfighter.json
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bookwork.json
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card-backs.json
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colored-playfields.json
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dotlink.json
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dungeonboss-artwork.json
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jewelquest.json
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jumble-riddles.json
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jumble.json
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katamino.json
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music.json
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opponents.json
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playfields.json
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puddingmonsters.json
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rushhour.json
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shift-artwork.json
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slots-artwork.json
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spireclimb-artwork.json
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swdbg-artwork.json feat(swdbg): overhaul card data from physical set transcription 2026-07-08 22:07:48 -06:00
swdbg-cards.json feat(swdbg): overhaul card data from physical set transcription 2026-07-08 22:07:48 -06:00
zuma.json
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