fertig-classic-games/assets
Brian Fertig 4fe8d0861d refactor: lazy-load per-game assets and enhance Balatro visuals
Introduce lazy loading for game-specific artwork to reduce startup time.
Game assets are now defined in src/data/assetManifest.js and loaded on
first entry via src/services/assetLoader.js, replacing the previous
approach of loading all game art in PreloadScene.

Balatro improvements:
- Add bump/shake animation to chips and mult counters on score changes
- Animate round score flying into the left-bar readout with explosion
- Fix tween cleanup during view swaps to prevent crashes
- Add planetSheet artwork path to balatro-artwork.json
2026-07-11 08:40:23 -06:00
..
fonts feat(balatro): introduce m6x11 pixel font as primary font face 2026-07-10 16:30:29 -06:00
fx feat(balatro): add hover tooltips, scoring hum, and chip shake 2026-07-10 15:46:49 -06:00
images refactor: lazy-load per-game assets and enhance Balatro visuals 2026-07-11 08:40:23 -06:00
info
music
speech
tutorial-videos
videos