fertig-classic-games/assets/images/civilization
Brian Fertig 2880eeab2a feat(civilization): add japanese city theme and improve world generation
- Add japanese-themed city sprite sheet (PNG + PSD) and register in artwork config
- Switch several opponents to cyberpunk or japanese city themes
- Fix hut badge stale display by including tile coordinates in hut events and
  repainting affected tiles immediately via repaintFromEvents
- Replace diagonal lattice world generation with hash-based jittered grid:
  * Shield grassland now uses balanced 2x2 blocks hashed per position to remove
    visible screen-space banding while preserving 50% density
  * Special resources placed on jittered blocks with adjacency avoidance,
    eliminating clumping and barren regions
- Update sprites.md paths and status markers to reflect completed sheets
- Expand verifyCivilization checks for shield density range and special placement
  quality (no adjacency, balanced windows, no screen-column alignment)
- Update Tetris Attack dialogue with control instructions and typo fixes
2026-07-22 23:48:41 -06:00
..
background.png
civilization-cities-classic.png
civilization-cities-classic.psd
civilization-cities-cyberpunk.png
civilization-cities-cyberpunk.psd
civilization-cities-japanese.png feat(civilization): add japanese city theme and improve world generation 2026-07-22 23:48:41 -06:00
civilization-cities-japanese.psd feat(civilization): add japanese city theme and improve world generation 2026-07-22 23:48:41 -06:00
civilization-resources.png feat: add Advance Wars turn-based tactics game 2026-07-19 09:43:58 -06:00
civilization-resources.psd feat: add Advance Wars turn-based tactics game 2026-07-19 09:43:58 -06:00
civilization-terrain.png
civilization-terrain.psd
civilization-units.png
civilization-units.psd