fertig-classic-games/data
Brian Fertig 4e56c3bfae feat(totalannihilation): add victory conditions, new defensive towers, and combat improvements
- Introduce configurable victory modes: "commander" (default, kill enemy commander) and
  "annihilation" (fight until army can no longer produce)
- Add Laser Tower (1x1, hitscan) and Missile Launcher (2x2, guided with min-range dead zone)
  as buildable defensive structures with new towerlaser and towermissile weapons
- Units now hold at weapon range when attacking buildings instead of closing to point-blank,
  controlled by new engageHoldFraction constant (0.45)
- Replace center-to-center distance with surface distance for building targets; buildings are
  treated as rectangles with true half-extents, improving combat accuracy
- Buildings (towers) now freely traverse and aim in all directions regardless of art orientation
- Commander unit flagged with isCommander; victory conditions validate presence of commanders
- Update campaign missions to use destroyCommander objective; reseed m02 (old seed unwinnable
  after combat balance changes)
- Add skirmish setup UI for selecting victory conditions
- Update AI skill ladder verification thresholds to account for engage hold behavior
- Add comprehensive tests for victory conditions and defensive structures
2026-07-25 08:23:11 -06:00
..
crosswords
wordlists
advancewars-artwork.json
advancewars-campaign.json
advancewars-rules.json
adventure-music.json
arcadedark-music.json
balatro-artwork.json
blockfighter.json
bookwork.json
card-backs.json
civilization-artwork.json feat: add Total Annihilation game with campaign, AI, and full engine 2026-07-24 20:57:40 -06:00
civilization-rules.json feat(civ): AI-initiated diplomacy with frustration escalation 2026-07-23 16:26:15 -06:00
colorado-defense-cities.json
colored-playfields.json
dotlink.json
dungeonboss-artwork.json
hacker-music.json
jewelquest.json
jumble-riddles.json
jumble.json
katamino.json
music.json
nintendo-music.json feat(tetrisattack): add optional character voice reactions and adjust BGM volume 2026-07-22 21:06:03 -06:00
opponents.json feat: add Total Annihilation game with campaign, AI, and full engine 2026-07-24 20:57:40 -06:00
playfields.json
puddingmonsters.json
rushhour.json
shift-artwork.json
slots-artwork.json
spireclimb-artwork.json
star-control-ships.json
superkart-artwork.json
superkart-racers.json
superkart-rules.json feat(superkart): add missed-checkpoint correction for shortcut detection 2026-07-22 13:00:12 -06:00
swdbg-artwork.json
swdbg-cards.json
tetrisattack-artwork.json feat: enhance Advance Wars replay HP display and terrain rendering, add Tetris Attack host backgrounds 2026-07-20 23:20:58 -06:00
tetrisattack-puzzles.json feat: add Tetris Attack (Panel de Pon) with endless, stage clear, and puzzle modes 2026-07-20 00:04:26 -06:00
tetrisattack.json feat(civilization): add japanese city theme and improve world generation 2026-07-22 23:48:41 -06:00
totalannihilation-artwork.json **Update game icons assets** 2026-07-24 16:01:13 -06:00
totalannihilation-campaign.json feat(totalannihilation): add victory conditions, new defensive towers, and combat improvements 2026-07-25 08:23:11 -06:00
totalannihilation-rules.json feat(totalannihilation): add victory conditions, new defensive towers, and combat improvements 2026-07-25 08:23:11 -06:00
zuma.json