fertig-classic-games/data
Brian Fertig e4ad09de67 feat(civilization): sprite units, animated movement, city naming, mouse zoom
- Add civilization-units.png sprite sheet (64×96 frames with 32px headroom)
- Animate unit movement along paths with smooth gliding after resolving logic
- Add city founding name prompt modal with TextInput and Enter/Escape support
- Support zoom-to-mouse-position via wheel, with extended zoom levels
- Flash-pulse End Turn button when no units have remaining movement
- Fix banner rendering with setSize instead of direct width assignment
- Adjust badge positions for taller sprite frames
- Decouple city name preview (peekCityName) from cursor consumption
2026-07-15 22:41:02 -06:00
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crosswords
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wordlists
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balatro-artwork.json
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blockfighter.json
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bookwork.json
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card-backs.json
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civilization-artwork.json feat(civilization): sprite units, animated movement, city naming, mouse zoom 2026-07-15 22:41:02 -06:00
civilization-rules.json feat: add Civilization II-lite game engine and UI 2026-07-15 18:56:02 -06:00
colorado-defense-cities.json
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colored-playfields.json
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dotlink.json
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dungeonboss-artwork.json
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jewelquest.json
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jumble-riddles.json
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jumble.json
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katamino.json
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music.json
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opponents.json
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playfields.json
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puddingmonsters.json
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rushhour.json
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shift-artwork.json
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slots-artwork.json
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spireclimb-artwork.json
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star-control-ships.json refactor: improve Star Control ship rendering and ship picker UX 2026-07-15 11:45:08 -06:00
swdbg-artwork.json
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swdbg-cards.json
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zuma.json
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