fertig-classic-games/data
Brian Fertig e4ad09de67 feat(civilization): sprite units, animated movement, city naming, mouse zoom
- Add civilization-units.png sprite sheet (64×96 frames with 32px headroom)
- Animate unit movement along paths with smooth gliding after resolving logic
- Add city founding name prompt modal with TextInput and Enter/Escape support
- Support zoom-to-mouse-position via wheel, with extended zoom levels
- Flash-pulse End Turn button when no units have remaining movement
- Fix banner rendering with setSize instead of direct width assignment
- Adjust badge positions for taller sprite frames
- Decouple city name preview (peekCityName) from cursor consumption
2026-07-15 22:41:02 -06:00
..
crosswords
wordlists
balatro-artwork.json Balatro All remaining Icons 2026-07-11 13:07:56 -06:00
blockfighter.json
bookwork.json
card-backs.json
civilization-artwork.json feat(civilization): sprite units, animated movement, city naming, mouse zoom 2026-07-15 22:41:02 -06:00
civilization-rules.json feat: add Civilization II-lite game engine and UI 2026-07-15 18:56:02 -06:00
colorado-defense-cities.json feat(peggle): overhaul 7 powers with enhanced mechanics, visuals, and audio 2026-07-13 17:50:24 -06:00
colored-playfields.json
dotlink.json
dungeonboss-artwork.json
jewelquest.json
jumble-riddles.json
jumble.json
katamino.json
music.json
opponents.json
playfields.json
puddingmonsters.json
rushhour.json
shift-artwork.json
slots-artwork.json
spireclimb-artwork.json
star-control-ships.json refactor: improve Star Control ship rendering and ship picker UX 2026-07-15 11:45:08 -06:00
swdbg-artwork.json
swdbg-cards.json
zuma.json