fertig-classic-games/assets/fx/vega
Brian Fertig 3bad628968 fix(mastervega): balance planetary defense and improve AI attack logic
- Replace flat planetDefenseBase (20) with proportional planetDefenseScale
  (0.06), so colony defense damage scales purely with current defenseHp.
  A near-depleted colony now barely scratches attackers, while a fully
  tech'd one still tops out ~110 damage — fixing "attacked with the
  strength of a much-better-defended planet" (Brian, 2026-08-14).

- Add AI war memory: track consecutive losses per enemy and escalate
  attackMultiplier up to 3x so repeated losing attacks stop dribbling
  small fleets. A win resets the streak. Prevents permanent phoney wars
  where both sides build to equal strength and nothing moves.

- Show "Under Attack" notice (one-button, no formation picker) when AI
  attacks the player, since formation choice is meaningless for defense.

- Add planetary beam fire SFX for combat view.

- Add event `seq` cursor for war memory to survive event list trimming.

- Full test coverage for planet damage formula and AI escalation behavior.
2026-08-14 14:24:22 -06:00
..
vega-build.mp3
vega-close.mp3
vega-council-intro.mp3 feat(master-vega): add Galactic Council Session ceremony UI 2026-08-13 14:37:27 -06:00
vega-counter.mp3 feat: add Galactic News Network (GNN) broadcast system 2026-08-13 12:03:08 -06:00
vega-destroy-battleship.mp3
vega-destroy-cruiser.mp3
vega-destroy-destroyer.mp3
vega-destroy-friggate.mp3
vega-endturn.mp3
vega-gnn.mp3 feat: add Galactic News Network (GNN) broadcast system 2026-08-13 12:03:08 -06:00
vega-missle-hit-67.mp3
vega-missle-hit-12345.mp3
vega-missle-launch-67.mp3
vega-missle-launch-12345.mp3
vega-newturn.mp3
vega-planet-beam.mp3 fix(mastervega): balance planetary defense and improve AI attack logic 2026-08-14 14:24:22 -06:00
vega-select.mp3
vega-star.mp3
vega-unit.mp3
vega-view.mp3
vega-viewcolony.mp3
vega-warp.mp3
vega-weapon-45.mp3
vega-weapon-67.mp3
vega-weapon-123.mp3
vega-zoomin.mp3
vega-zoomout.mp3