fertig-classic-games/assets/music
Brian Fertig b145beb28d feat(master-vega): add Galactic Council Session ceremony UI
Introduce a full-screen, click-advanced ceremony (VegaCouncilSession.js)
that replays runCouncil()'s result delegate-by-delegate instead of hiding
the tally behind the turn-report. Three fixed stages — Roster, Voting,
and Verdict — with a persistent 2:3 portrait anchor video, green-screen
ticker, live scoreboard with animated bars, and sting-then-loop audio.

Key changes:
- VegaLogic.js: expose per-voter `voters` breakdown and `pendingSession`
  flag so the UI can replay the session before the victory check.
- MasterOfVegaGame.js: consume `pendingSession` in `runToHumanTurn()`
  before `state.over`, ensuring a decisive council still gets its ceremony.
- VegaTurnReport.js: remove `council` from NOTABLE_TYPES (ceremony handles
  it); keep `councilRefused` as a distinct war-declaration row.
- assetManifest.js / Sounds.js: register video + sting/loop audio cues.
- VegaScreens.js: add `D.council` depth value.
- verifyMasterOfVega.js: assert voter breakdown consistency and pending
  session lifecycle.
2026-08-13 14:37:27 -06:00
..
vega feat(master-vega): add Galactic Council Session ceremony UI 2026-08-13 14:37:27 -06:00
adventure-track01.mp3
adventure-track02.mp3
adventure-track03.mp3
adventure-track04.mp3
adventure-track05.mp3
adventure-track06.mp3
arcadedark-track01.mp3
arcadedark-track02.mp3
chinese-track01.mp3
chinese-track02.mp3
chinese-track03.mp3
hacker-track01.mp3
hacker-track02.mp3
hacker-track03.mp3
mainMenu.mp3
nintendo-track01.mp3
nintendo-track02.mp3
track01.mp3
track02.mp3
track03.mp3
track04.mp3
track05.mp3
track06.mp3
track07.mp3
track08.mp3
track09.mp3
track10.mp3
track11.mp3
track12.mp3
track13.mp3
track14.mp3
track15.mp3
track16.mp3
track17.mp3
track18.mp3
track19.mp3
track20.mp3
zuma-track-01.mp3
zuma-track-02.mp3
zuma-track-03.mp3