- Implement `animateCardDraw` with a multi-phase animation: flip, fly to center, fireworks particle effect, and fly to destination. - Update human market and deck click handlers to play animations when drawing cards. - Add card draw animations for AI turns, flying cards to opponent positions. - Refactor turn logic to await animations before advancing game state. - Add `handDestForColor` helper for calculating hand layout positions. |
||
|---|---|---|
| .. | ||
| assets | ||
| data | ||
| src | ||
| android-chrome-192x192.png | ||
| android-chrome-512x512.png | ||
| apple-touch-icon.png | ||
| favicon-16x16.png | ||
| favicon-32x32.png | ||
| favicon.ico | ||
| index.html | ||
| styles.css | ||