fertig-classic-games/assets
Brian Fertig b479b6a21f feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals
Bloxorz:
- Rewrite renderer with axonometric projection, rigid 3D box rolling, and continuous face shading
- Introduce new tile types: heavy switches (standing-only), soft switches, hold pads, fragile ground, split cubes, and teleporters
- Redesign all 36 levels using hand-authored ASCII maps in the generator, organized into six progressive acts
- Add design gates to verify solvability, mechanic necessity, and difficulty progression across acts
- Improve input handling with a directional compass, WASD/arrow key resolution, and smooth teleport/fall animations
- Update tutorial to document new mechanics and tile behaviors

Total Annihilation:
- Extend unit/building sight range to cover weapon max range + 2 tiles for improved fog visibility
- Implement crossfade between wireframe and finished sprites for building construction
- Switch to full-color assets by removing army tinting, and update artwork JSON paths/sizes
- Adjust weapon stats (damage, reload times) in rules
- Update sprites documentation to reflect the new visual pipeline
2026-07-25 14:50:23 -06:00
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fonts
fx
gamedata
images feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
info
music
speech
tutorial-videos
videos