fertig-classic-games/assets
Brian Fertig 3bad628968 fix(mastervega): balance planetary defense and improve AI attack logic
- Replace flat planetDefenseBase (20) with proportional planetDefenseScale
  (0.06), so colony defense damage scales purely with current defenseHp.
  A near-depleted colony now barely scratches attackers, while a fully
  tech'd one still tops out ~110 damage — fixing "attacked with the
  strength of a much-better-defended planet" (Brian, 2026-08-14).

- Add AI war memory: track consecutive losses per enemy and escalate
  attackMultiplier up to 3x so repeated losing attacks stop dribbling
  small fleets. A win resets the streak. Prevents permanent phoney wars
  where both sides build to equal strength and nothing moves.

- Show "Under Attack" notice (one-button, no formation picker) when AI
  attacks the player, since formation choice is meaningless for defense.

- Add planetary beam fire SFX for combat view.

- Add event `seq` cursor for war memory to survive event list trimming.

- Full test coverage for planet damage formula and AI escalation behavior.
2026-08-14 14:24:22 -06:00
..
fonts
fx fix(mastervega): balance planetary defense and improve AI attack logic 2026-08-14 14:24:22 -06:00
gamedata
images feat(mastervega): add allocation icons and tooltips to colony sliders 2026-08-14 09:52:36 -06:00
info
music feat(mastervega): add allocation icons and tooltips to colony sliders 2026-08-14 09:52:36 -06:00
speech
tutorial-videos
videos