fertig-classic-games/tools
Brian Fertig 325692fa35 feat(civ): animate combat events with attacker/defender ghosts and victory advance
- Capture attacker/defender snapshot (id, civ, type, start position) in
  combat events so the UI can reconstruct them after resolution
- Add `animateCombat()` that plays sequential lunge/retreat animations for
  each combat, death flash/shrink for the loser, and optional victory glide
  for unopposed winners stepping onto the cleared tile
- Add `animateUnitsAlong()` to glide AI civ units between before/after
  snapshots, enabling the same "resolve now, animate after" pattern for
  AI turns
- Track unit containers in `unitContainers` map for lookup by unitId
- When player unit encounters combat mid-path, animate the peaceful leg
  first then play the clash
- Add `collectNewCombatEvents()` to pick up and mark consumed combat events
- Add `isTileVisible()` helper for filtering AI combat to visible tiles
- Update tests to verify advance-after-kill and combat event shape
2026-07-15 23:26:29 -06:00
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buildCommonWords.js
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fetchStarControlAssets.js refactor: improve Star Control ship rendering and ship picker UX 2026-07-15 11:45:08 -06:00
genDotLink.js
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genJumble.js
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genKatamino.js
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genMiniCrossword.js
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genPeggleLevels.js
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genPuddingMonsters.js
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genRushHour.js
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genSpireClimbCreatures.js
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genZuma.js
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verifyBalatro.js
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verifyBejeweled.js
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verifyBlockFighter.js
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verifyBookwork.js
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verifyCanasta.js
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verifyCivilization.js feat(civ): animate combat events with attacker/defender ghosts and victory advance 2026-07-15 23:26:29 -06:00
verifyColoradoDefense.js Further Tweaks to Colorado Defense 2026-07-14 13:19:07 -06:00
verifyCribbage.js
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verifyDotLink.js
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verifyDungeonBoss.js
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verifyGinRummy.js
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verifyJewelQuest.js
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verifyJumble.js
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verifyMahjong.js
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verifyMahjongMatch.js
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verifyMiniMotorways.js
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verifyPaiGowPoker.js
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verifyPeggle.js
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verifyRisk.js
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verifyRummikub.js
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verifySWDBG.js
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verifySlots.js
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verifySpireClimb.js
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verifyStarControl.js feat: add Star Control space combat game 2026-07-14 22:45:56 -06:00
verifyZuma.js
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