fertig-classic-games/assets
Brian Fertig 965e4308c9 feat(wolfenstein): guard sprite animation, death sequence, and E-key door interact
- Add directional billboarding for guards: front/side/back idle & walk
  frames selected by relative angle to camera, with flipX for left side
- Add shooting pose (always shown when guard is in attack state)
- Add 2-frame walk cycle (300ms) for moving guards (chase/alert/patrol)
- Add death sequence: fall (350ms) → ground (2s) → fade (800ms),
  view-only state in WolfensteinView, pooled sprite destroyed on completion
- Wire guard sheet texture from artwork JSON (enemies.png, 9×7 grid,
  frames 0-8 used)
- Add E key as alternate interact key for opening doors
- Update door hint text to show [SPACE/E]
- Update sprites.md with full animation/facing/death documentation
2026-08-21 19:22:22 -06:00
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fonts
fx
gamedata wolfenstein: pan/zoom editor with minimap, sliding recessed doors, enemy patrol 2026-08-21 17:34:07 -06:00
images feat(wolfenstein): guard sprite animation, death sequence, and E-key door interact 2026-08-21 19:22:22 -06:00
info
music
speech
tutorial-videos
videos