fertig-classic-games/data
Brian Fertig 29d18c9c5f refactor: reduce kart rotation frames from 16 to 8 and add racer artwork
- Add new racer spritesheets (8 angles × 64×64) for all 9 racers
- Introduce KART_ROT_FRAMES constant as single source of truth for rotation frame count
- Update SuperKartMode7.angleFrame(), SuperKartGame frame math, and procedural fallback
  to derive from KART_ROT_FRAMES instead of magic numbers
- Update data/superkart-artwork.json with asset paths and 8-angle metadata
- Update sprites.md documentation to reflect 8-view-angle contract
2026-07-17 21:38:18 -06:00
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crosswords
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wordlists
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balatro-artwork.json
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blockfighter.json
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bookwork.json
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card-backs.json
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civilization-artwork.json feat(civ): add status log panel, event announcements, smooth camera pan, and city sprites 2026-07-16 13:48:39 -06:00
civilization-rules.json feat(civilization): add battle sound effects for unit combat 2026-07-17 13:03:26 -06:00
colorado-defense-cities.json
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colored-playfields.json
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dotlink.json
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dungeonboss-artwork.json
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jewelquest.json
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jumble-riddles.json
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jumble.json
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katamino.json
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music.json
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opponents.json feat(civ): add status log panel, event announcements, smooth camera pan, and city sprites 2026-07-16 13:48:39 -06:00
playfields.json
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puddingmonsters.json
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rushhour.json
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shift-artwork.json
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slots-artwork.json
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spireclimb-artwork.json
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star-control-ships.json
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superkart-artwork.json refactor: reduce kart rotation frames from 16 to 8 and add racer artwork 2026-07-17 21:38:18 -06:00
superkart-racers.json feat: add Super Kart — SNES-style Mode 7 kart racing game 2026-07-17 14:25:18 -06:00
superkart-rules.json feat: add Super Kart — SNES-style Mode 7 kart racing game 2026-07-17 14:25:18 -06:00
swdbg-artwork.json
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swdbg-cards.json
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zuma.json
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