fertig-classic-games/data
Brian Fertig 29d18c9c5f refactor: reduce kart rotation frames from 16 to 8 and add racer artwork
- Add new racer spritesheets (8 angles × 64×64) for all 9 racers
- Introduce KART_ROT_FRAMES constant as single source of truth for rotation frame count
- Update SuperKartMode7.angleFrame(), SuperKartGame frame math, and procedural fallback
  to derive from KART_ROT_FRAMES instead of magic numbers
- Update data/superkart-artwork.json with asset paths and 8-angle metadata
- Update sprites.md documentation to reflect 8-view-angle contract
2026-07-17 21:38:18 -06:00
..
crosswords
wordlists
balatro-artwork.json
blockfighter.json
bookwork.json
card-backs.json
civilization-artwork.json feat(civ): add status log panel, event announcements, smooth camera pan, and city sprites 2026-07-16 13:48:39 -06:00
civilization-rules.json feat(civilization): add battle sound effects for unit combat 2026-07-17 13:03:26 -06:00
colorado-defense-cities.json
colored-playfields.json
dotlink.json
dungeonboss-artwork.json
jewelquest.json
jumble-riddles.json
jumble.json
katamino.json
music.json
opponents.json feat(civ): add status log panel, event announcements, smooth camera pan, and city sprites 2026-07-16 13:48:39 -06:00
playfields.json
puddingmonsters.json
rushhour.json
shift-artwork.json
slots-artwork.json
spireclimb-artwork.json
star-control-ships.json refactor: improve Star Control ship rendering and ship picker UX 2026-07-15 11:45:08 -06:00
superkart-artwork.json refactor: reduce kart rotation frames from 16 to 8 and add racer artwork 2026-07-17 21:38:18 -06:00
superkart-racers.json feat: add Super Kart — SNES-style Mode 7 kart racing game 2026-07-17 14:25:18 -06:00
superkart-rules.json feat: add Super Kart — SNES-style Mode 7 kart racing game 2026-07-17 14:25:18 -06:00
swdbg-artwork.json
swdbg-cards.json
zuma.json