- Add japanese-themed city sprite sheet (PNG + PSD) and register in artwork config
- Switch several opponents to cyberpunk or japanese city themes
- Fix hut badge stale display by including tile coordinates in hut events and
repainting affected tiles immediately via repaintFromEvents
- Replace diagonal lattice world generation with hash-based jittered grid:
* Shield grassland now uses balanced 2x2 blocks hashed per position to remove
visible screen-space banding while preserving 50% density
* Special resources placed on jittered blocks with adjacency avoidance,
eliminating clumping and barren regions
- Update sprites.md paths and status markers to reflect completed sheets
- Expand verifyCivilization checks for shield density range and special placement
quality (no adjacency, balanced windows, no screen-column alignment)
- Update Tetris Attack dialogue with control instructions and typo fixes
|
||
|---|---|---|
| .. | ||
| buildCommonWords.js | ||
| fetchStarControlAssets.js | ||
| genDotLink.js | ||
| genJumble.js | ||
| genKatamino.js | ||
| genMiniCrossword.js | ||
| genPeggleLevels.js | ||
| genPuddingMonsters.js | ||
| genRushHour.js | ||
| genSpireClimbCreatures.js | ||
| genSuperKartTracks.js | ||
| genTetrisAttackPuzzles.js | ||
| genZuma.js | ||
| verifyAdvanceWars.js | ||
| verifyBalatro.js | ||
| verifyBejeweled.js | ||
| verifyBlockFighter.js | ||
| verifyBookwork.js | ||
| verifyCanasta.js | ||
| verifyCivilization.js | ||
| verifyColoradoDefense.js | ||
| verifyCribbage.js | ||
| verifyDotLink.js | ||
| verifyDungeonBoss.js | ||
| verifyGinRummy.js | ||
| verifyJewelQuest.js | ||
| verifyJumble.js | ||
| verifyMahjong.js | ||
| verifyMahjongMatch.js | ||
| verifyMiniMotorways.js | ||
| verifyPaiGowPoker.js | ||
| verifyPeggle.js | ||
| verifyRisk.js | ||
| verifyRummikub.js | ||
| verifySWDBG.js | ||
| verifySlots.js | ||
| verifySpireClimb.js | ||
| verifyStarControl.js | ||
| verifySuperKart.js | ||
| verifyTempest.js | ||
| verifyTetrisAttack.js | ||
| verifyZuma.js | ||