- Add gear.png and pipe.png sprite assets for GooTower - Replace procedural drawGears() with rotated sprite instances for better performance - Replace procedural drawPipe() with sprite art and separate procedural glow overlay - Add patchy grass strips along top-facing terrain edges with variable depth and two-tone coloring - Add mottled dirt texture pass clipped to polygon bounds - Introduce helper functions (hash01, topFacingEdges, pointInPoly) for texture rendering - Update asset manifest to include new gootower images |
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| .. | ||
| fonts | ||
| fx | ||
| gamedata | ||
| images | ||
| info | ||
| music | ||
| speech | ||
| tutorial-videos | ||
| videos | ||