Make board edges open instead of walled — blobs that slide off the table fall and die, faithful to the original Pudding Monsters. - Detect edge deaths in computeSlide (deathCause: 'edge') - Animate blobs tumbling off the board with overshoot + fade - Show 'Overboard!' death overlay for edge falls vs 'Splat!' for spikes - Redesign board as a floating table with open edges (drop shadow, no rim) - Regenerate all levels with walls added to every tier (walls are the only terrain that stops a slide, so they're required from tier 1) - Update UI copy to explain the new slide-and-fall rules |
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| .. | ||
| blockfighter.json | ||
| card-backs.json | ||
| jewelquest.json | ||
| music.json | ||
| opponents.json | ||
| playfields.json | ||
| puddingmonsters.json | ||
| rushhour.json | ||
| shift-artwork.json | ||
| zuma.json | ||